SunAge: Battle for Elysium

SunAge: Battle for Elysium

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Caine Apr 2, 2016 @ 6:08pm
Fan Faction - "Growth"
The Growth is a completely organic faction, including the structures. They're only goal; Expand.
I tried to make it unique, and cool. The faction removes the need for a builder & collector unit, instead having a structure that auto-collects resources, and having the main base be the builder.
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New Armor|Biomass: Immune to energy, plasma, and laser weapons. Splash damage is more effective. Fire is extremely effective, lingers, and extinquishes at 25% health.

Passives about this race;
Structures can be hypnotized, but instead of being controlled by the enemy, they auto-destruct.
Cannot grow near or harvest Iberium rods. Iberium Rod sites, and units made with Iberium Rods passively inflict damage to Growth forces

Unique build style; Main base can construct any where next to the mass, multiple structures at a time.

The mass is every structure connected to the mainbase, and every structure attatched to a structure that is already attached to the mass.
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Structures:
Growth Site|Biomass|Organic|Heavy|Command Center|6000 Health|Builds structures
Small Node|Biomass|Organic|Heavy|Cost 300 Nitrium|1200 Health|Can morph into light units or defenses
Node|Biomass|Organic|Heavy|Cost 500 Nitrium 100 Plutonium|2000 Health|Can morph into medium units
Large Node|Biomass|Organic|Heavy|Cost 700 Nitrium 350 Plutonium 100 Zirkonium|2750 Health|Can morph into heavy units
Harvester|Biomass|Organic|Heavy|Cost 1500 Nitrium|4000 Health|Collects resource over time (Similar to mine.)
Tunnel|Biomass|Organic|Heavy|Cost 1000 Nitrium 500 Zirkonium|Units can garrison inside, and unload at a different tunnel. Always connected to the mass
DNA Modifier|Biomass|Organic|Heavy|Cost 1500 Plutonium|4000 Health|Researches enhancements and modifiers
_____________________________________________________________________________Small Node Morphs:
-Defenses:
Tentacle|1000 Health|Stabs into the ground, and stabs out under foe. Has slight splash damage with infantry.
Toxic Mass|1000 Health|When destroyed, a Toxic cloud lingers.
Biomass Extender|Cost 300 Nitrium|1600 Health|Increases Supply by 50, and Resource cap by 1000
-Units:
Strider|Biomass|Organic|Light|2(10)|250 Health|Melee unit
Heaver|Biomass|Organic|Light|2(10)|250 Health|Spits a toxic blast, with perfect accuracy.
Grover|Biomass|Organic|Light|1(10)|250 Health|Suicide Bombers, Toxic cloud lingers after death.
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Medium Node Morphs:
Voramore|Biomass|Organic|Medium|6|700 Health|Has a Tentacle attack
Grower|Biomass|Organic|Medium|5|400 Health|Nearby units and structures gain Toxic immunity, and heal over time
Imita|Biomass|Organic|Medium|8|600 Health|Cloaked. Nests inside of an Organic or Biomech unit, after a certain time has passed, it can explode and spawn Grovers at any time
Swarler|Biomass|Organic|Medium|5(10)|800 Health|Flying unit. Toxic attack.
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Large Node Morphs:
Garga|Biomass|Organic|Heavy|14|2000 Health|Bullet & Explosive damage is reduced by 50% if near mass|Melee Attack
Hierarch|Biomass|Organic|Heavy|Cost 200 Nitrium 200 Plutonium 200 Zirkonium|16|1500 Health|Periodically spawns Grovers (5).|Has a Toxic cloud around it
Mangler|Biomass|Organic|Heavy|18|Entangles up to two enemies at a time, destroying them over time if not killed. (Entagled units cannot move or attack.)
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Modifiers:
Healing Toxins|Cost 250 Plutonium|Toxic clouds made by Growth forces heals Growth forces
Corrosive Toxins|Cost 1000 Plutonium|Toxic clouds made by Growth forces deal damage to Vehicles and Structures
Nodelings|Cost 750 Plutonium|When morphing a node, Grovers spawn (5),(10),(15)
Extensive Tentacles|Cost 500 Plutonium 1000 Zirkonium|Tentacle & Voramore can target Air. (Air targets take reduced damage.)
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Techs:
Burrow Mines|Cost 500 Plutonium|Grovers can burrow, and become mines
Lead Pockets|Cost 500 Plutonium|Heavers can switch to a bullet collecting mode, shooting them back
Pheremonal Death|Cost 750 Plutonium|Striders can permanently switch into a weaker mode (Less damage), but explode with a Toxic cloud and Spawn some Grovers (3)
Tentacle Wall|Cost 500 Plutonium 250 Zirkonium|Two or more Voramores can create a make-shift wall
Growth Enhancer|Cost 700 Plutonium 250 Zirkonium|Growers can burrow, healing only structures
Parasitic Relationship|Cost 350 Plutonium 1000 Zirkonium|Imita can swap to nest inside of Vehicles, exploding to create nitrium instead
Node Replacement|Cost 500 Plutonium 500 Zirkonium|Swaler can morph into a Small Node
Hollow Encarving|Cost 500 Nitrium 500 Plutonium 500 Zirkonium|Garga can switch to a mode where they can transport units
Natural Recovery|Cost 1500 Zirkonium|Mangler can switch to a mode where they can instead Entagle a single structure

[EDIT]
Modifiers are to be removed from DNA modifier.
New Structure - Gene Melter - Morphed from Node.
A single modifier can be applied to an individual Gene Melter.
The Mass gains the benefits of the Modifiers.
Units can be garrisoned into a Gene Melter to gain it's modifier.
Last edited by Caine; Apr 7, 2016 @ 7:34pm