Paper Monsters Recut

Paper Monsters Recut

himmatsj Oct 17, 2014 @ 11:27pm
How is Recut different from the original?
Hey devs, might I ask, how is Paper Monsters Recut different from the original? I played the original on my Android tab, and it would be good to know the differences. If there are lots of changes/improvements, it might be worth getting again.

Cheers!
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Showing 1-9 of 9 comments
Crescent Moon Games  [developer] Oct 18, 2014 @ 2:47pm 
there are a LOT of improvements over the original. There is a new world hub that you use to select levels - its playable. There are a bunch of new levels including a space area with a moon buggy and a ray gun. Graphically - huge improvement as well.
himmatsj Oct 19, 2014 @ 6:50am 
Originally posted by Crescent Moon Games:
there are a LOT of improvements over the original. There is a new world hub that you use to select levels - its playable. There are a bunch of new levels including a space area with a moon buggy and a ray gun. Graphically - huge improvement as well.

Nice. I can see some improvement in visuals but can't tell exactly what they are.

One important thing...are there going to be achievements? And trading cards (for the backgrounds!)?

And I hope I don't sound pushy or anything, but is a comprehensive list of differences published anywhere? I usually like to compare to either the mobile version or an older PC version when I am playing a "remastered" version of a game on Steam. :luchamask:
Razzle Oct 19, 2014 @ 7:46am 
okay seriously i am going to KILL MYSELF with chocolate ! ( Im not allergic to chocolate )
I Am so sure i heard this game's name before i just know it
where was it before ?
himmatsj Oct 19, 2014 @ 8:09am 
Originally posted by FIRE_KEEPER:
okay seriously i am going to KILL MYSELF with chocolate ! ( Im not allergic to chocolate )
I Am so sure i heard this game's name before i just know it
where was it before ?

It was on mobile (Android/iOS/WP) a few years ago. And then it infamously got released on Steam by a different publisher without the developer's knowledge and consent.
Razzle Oct 19, 2014 @ 8:11am 
what ? Did that happen before ? Or you mean this is the release that the dev dont know
Active Yaw Oct 20, 2014 @ 8:03pm 
Is this definitely getting released or more false hope?
Getty Oct 21, 2014 @ 12:10am 
Originally posted by Active Yaw:
Is this definitely getting released or more false hope?
Yap. in 2 days!
robotwizard  [developer] Oct 22, 2014 @ 10:08am 
This is a real release. Not another fake (we had nothing to do with that)

The biggest thing is just the way the entire game is tied into one advebture via a playabel overworld. Much like the days of mario64 where you have to collect items to unlock new areas and levels - but in 2.5d of course.
This changes the whole flow and puts way more value on collecting stuff. We added an entire new space world with jet pack s and lasers and a lot of the original zones including the very first one have new levels too.
We really rebuilt the game from the ground up but based on the original. We are a very small team and spent a year on it so, It's certainly not a quick mobile port money grab. Most of the Wii U reviews confirm that. It's happy bright cute platformer. Its really meant for buttons.

Here are a few other other misc features:
***Realtime dynamic lighting (see screenshots), depth of field, full retexturing.
***360 control support - This includes stuff we couldnt do on a touch screen like superspeed button.

When we started Paper Monsters in 2010 we just wanted to bring a good platformer to mobile. At the time there really wasn't much on the App store like it yet or much at all really. Indie development was a lot tougher 4 (almost 5 when I started working it) years ago.
The options for a new guy working from home were really to go mobile or make a PC game no one would ever find. We went with mobile and along the way made a lot of sacrifices.

This is basically the game we wanted to make 4 years ago but just couldn't for a lot of reasons.
Last edited by robotwizard; Oct 22, 2014 @ 10:11am
tontonprehah Nov 26, 2014 @ 6:57am 
No achievement later ?
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