Geometry Wars 3: Dimensions Evolved

Geometry Wars 3: Dimensions Evolved

View Stats:
FutbolManager Nov 25, 2014 @ 11:04am
Options missing on Linux port?
So I've been playing this on Linux and I can't seem to find the video options. Am I just missing something or does the Linux version not have the ability to change video settings?
< >
Showing 1-15 of 42 comments
Aspyr-Blair  [developer] Nov 25, 2014 @ 11:18am 
You are not missing anything, we had to remove them last minute to ensure we could ship simultaneiously with Windows. Better gone than possibly broken was our thought. They will get added in asap (we are working with Sierra on the patch right now).
Daverball Nov 25, 2014 @ 11:26am 
In terms of options are there gonna be more in-depth control options? At the moment some of the axis for the analog sticks are inverted for me, so it'd be nice if there were at the very least options to invert axis.

I could just tinker with my Xorg config and invert them on driver level, but for people that aren't power users it might be a nice addition.
FutbolManager Nov 25, 2014 @ 12:06pm 
Thanks for the quick response! Glad to hear they're coming back sooner rather than later.
cybik Nov 25, 2014 @ 12:09pm 
Originally posted by Aspyr-Blair:
You are not missing anything, we had to remove them last minute to ensure we could ship simultaneiously with Windows. Better gone than possibly broken was our thought. They will get added in asap (we are working with Sierra on the patch right now).
Damn, you guys have "port tentacles" EVERYWHERE. And I mean this in the nicest and most awesome of ways.
Pb Nov 25, 2014 @ 2:38pm 
Before purchasing this game and after reading through this thread, I am left wondering if this game supports multiple monitors?

If I start the game will it launch on my Primary display or will it launch on the one plugged into port 1 of the computer/gpu?

Will the game use the proper resolution of my Primary display or will it default to the resolution of the display plugged into port 1 of computer/gpu?

Does the game have a windowed mode?

Thanks for the port and any info in regards to these questions. :]
Last edited by Pb; Nov 25, 2014 @ 2:41pm
TimeWalker Nov 25, 2014 @ 2:40pm 
I can't answer about the multi monitor support. But I can say that this game has support for windowed and borderless windowed mode.
Aspyr-Blair  [developer] Nov 25, 2014 @ 2:55pm 
Originally posted by pdqlinux:
Before purchasing this game and after reading through this thread, I am left wondering if this game supports multiple monitors?

If I start the game will it launch on my Primary display or will it launch on the one plugged into port 1 of the computer/gpu?

Will the game use the proper resolution of my Primary display or will it default to the resolution of the display plugged into port 1 of computer/gpu?

Does the game have a windowed mode?

Thanks for the port and any info in regards to these questions. :]

Yep! We wont be making that monitor mistake again ;) Its built into our library now.
Aspyr-Blair  [developer] Nov 25, 2014 @ 2:57pm 
Originally posted by cybik:
Originally posted by Aspyr-Blair:
You are not missing anything, we had to remove them last minute to ensure we could ship simultaneiously with Windows. Better gone than possibly broken was our thought. They will get added in asap (we are working with Sierra on the patch right now).
Damn, you guys have "port tentacles" EVERYWHERE. And I mean this in the nicest and most awesome of ways.

Oh man...lots more to come...and thanks for the tentacle props!
Last edited by Aspyr-Blair; Nov 25, 2014 @ 2:58pm
Aspyr-Blair  [developer] Nov 25, 2014 @ 2:59pm 
Originally posted by Daverball:
In terms of options are there gonna be more in-depth control options? At the moment some of the axis for the analog sticks are inverted for me, so it'd be nice if there were at the very least options to invert axis.

I could just tinker with my Xorg config and invert them on driver level, but for people that aren't power users it might be a nice addition.

Also in the patch. This game will be seeing a bunch of updates over the coming weeks from all platforms.
Pb Nov 25, 2014 @ 3:00pm 
Originally posted by Aspyr-Blair:
Originally posted by pdqlinux:
...

Yep! We wont be making that monitor mistake again ;) Its built into our library now.


Hehe, good to know. Thanks again. :]
MacAlbert Nov 27, 2014 @ 1:55pm 
Linux version is a mess
Too fast, I mean game is running faster than it should. And no graphical options at all, so I'm stucked with low res and graphics.
Ray.Gamma Nov 28, 2014 @ 5:36am 
Graphical options have been dropped last minute before release and will return with a patch.
Coucouf Nov 28, 2014 @ 9:48am 
Works fine on SteamOS with playable speed as far as I can tell (not played on other platforms).
CandyCrushSagat Nov 28, 2014 @ 1:36pm 
Is there are release date for the graphics patch? I can't stand how it looks currently, it's like I'm playing an xboxone game.
Is there any setting file or command line that we can use to change the resolution ?

Otherwise the game is running great with my 360 gamepad. Awesome work guys!
< >
Showing 1-15 of 42 comments
Per page: 1530 50