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It's a very good manual BTW, as is the norm for Matrix.
This is the only game I have ever seen that uses headquarters units, and units that trace their combat power and movement back to their supporting HQ units, via a logistic and supply line.
Each hex costs supply points. Roads are one point, mountains are 25. A mountain with a road is one point. Rivers are 50 points, rivers with bridges are a single point. You get the ... point. Heh.
If you go off road, through the woods or hills, you won't get far until you bog down. Unless you have an engineer battalion creating the necessary road structure to support your assault!
You can develop scenarios with the road grid maxed out, similar to the eastern US, or you can start the scenario with very few roads. Your call.
You can also start with big cities, whose factories produce a crap lot of units, or smallish cites, with a slower growth. You can have light forces hit and run, or end up with a MAMMOTH front line, similar to World War I.
It is a tremendous amount of fun to build an airfield, support and defend it, and use the bombers you build to interdict enemy supply lines, perhaps blowing up a bridge, or tearing up roads. All of a sudden, enemy forces that were well in supply now are not..and defend and attack at half strength, or less. Surround them with your light tanks ( you DID produce light tanks, didn't you??), and their defense is less still.
Tactics work well. Pincer, isolate, attack, at a tactical level, coupled with a strategic design.
Game maps are huge..100 by 200 hexes, which is ... doing the math... 20,000 individual hexes.
You can have 1 or up to 10 cities per each faction, up to ten factions. This is from ten to 100 cities, from villages to very large cities. One hundred large cities, with the massive production each is capable of, would take months to play.
You can start with no research, or a fair amount. You can use your production towards research, or unit purchase, or a combination. Some of your production MUST be used to maintain supply. Each city is linked to a specific headquarters unit..which can be changed as you capture new cities. Generally, the farther back they are, the more they are re-purposed for research...supply lines just get too long.
GREAT game..do not hesitate..just buy it.
Best wishes,
Vic
We also just added the manual to the store page.
Regards,
- Erik
http://cdn.akamai.steamstatic.com/steam/apps/310390/manuals/ATGE-Manual-[EBOOK].pdf?t=1408144458
Not an issue for me i have had the game for a few years but a bug to look into maybe :)
Check this URL:
http://cdn.akamai.steamstatic.com/steam/apps/310390/manuals/ATGE-Manual-%5BEBOOK%5D.pdf
The game is pretty straightforward unless you really want to delve in the inner workings of the numbers but I think something like common sense (in a way that you know it is not good to attack a well entrenched unit or anti-tank kills tanks) could help a lot. In games like this, you really have to remove that mindset you have from other strategy games like assuming 1 tank is enough to roflstomp infantries.
I would also advise any beginners to go to the matrix forums as there are a few people who are really helpful there and even the dev answers questions there from time to time. If you need help, go and look for Webizen over the matrix forums as he pretty much helped me with most stuff from this game plus the other people in the forum.
Nature of Military Operations
http://www.matrixgames.com/forums/tm.asp?m=3461832
More so than a lot of turned based war games, ATG comes closer to putting players in the Commander's boots. Not only that, you have to manage the your nation's war economy.
While there is a bit of a learning curve the game is well worth the effort. The random game creation engine is the best I've seen and is the number one reason why I never tire of playing this game.
Tac2i (webizen on the Matrix Game forums)
However Blackwatch then edited the post to change fromasking about a manual to an attack on the game - you can see the top of the thread, but I have copied his comments here to prevent them being edited again.
********************** Posted by BlackWatch ********************************
Be prepared for some very hard work trying to learn this "game".
Its not so much of a learning curve,more like a sheer cliff face.
Goodluck,this post will be deleted soon, ask youresellf why!!!
I do think there is a good war simulator here, if you can get yir head round it.
Oh and dont dare pointout that the "game" is anything but the best thing ever,
or the fanboys will attak,on the other hand its a bit like being attaked by dead sheep,
and can be quiet funny,but not worth the cash!!!!!
**********************************************************************************
Everyone is entitled to an opinion but this was a very underhand attempt to damage the game and its reputation and is completely unacceptable. I am very surprised and disappointed by the behaviour and Blackwatch has been banned.
I am locking also locking this thread and request that everyone just ignores this and moves on. I am sure some of you will be very angry with what Blackwatch has done but I would ask that the best solution is to let the topic die.
The Slitherine Team