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My games/bulletstorm/StormGame/config open StormCamera.ini and VerticalFOV option to false and change th e DefaultFOV one to what you want
You are wrong, default is not more than 60/70 horizontal, for me unplayable.
LOL, it works, it means that they used Bulletstorm source code or what? :)
Thanks Dirty Dan
Interesting. I have major problems with low fov games but for some reason this one does not bother me.
Deafault FOV was set at 75, plus there are effects at the screen edges that can make it feel smaller.
I doubt tweaking bulletstorm parameters will work (not to mention many don't have that game at all), they have same config parameters because they both are Unreal engine games, even so they are different games at all.
Couldn't believe how vomit inducingly low the default was, cheers for the fix guys.
StormCamera.ini
[Engine.Camera]
bFixedVerticalFOV=false
[StormGame.BSPlayerCamera]
DefaultCameraFOV=90
Worked!
But devs shpuld add fov, bob, and music options into game.
more likely unreal engine 3 commercial liscense includes sample starting fps code and assets based off bulletstorm's engine and the devs started from there. really suprised this is UE3, this is without a doubt, the best looking UE3 game I've seen.
def built on bulletstorm. theres even references to lavagun (which is the in-engine name for the bouncing cannon ball gun in bulletstorm, also final echo, etc.