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Riko~Nyaa Oct 27, 2016 @ 5:00am
Update #42 - 10/27/2016
Update #42 - 10/27/2016

Game
  • Increased default file logging level for more information from BugSplat reports
  • Several potential fixes for various client crashes
  • If Steam isn't running when the game is started, then a message will now appear instead of the game just silently terminating
  • Physics timing fix from Crytek integrated
  • IME support disabled by default (was causing a lot of crashes)
  • High ASCII characters are no longer allowed in server names
  • On hold channels (combat logging) are reported as active to Steam until they are fully disconnected
  • Player kicking issue fixed when a new player tries to join a full server
  • Damage areas added to non-playable sections of the map

Items
  • AKM added
  • 30Rnd magazine added for AKM
  • 7.62x39 ammo piles to load AKM magazine
  • New color variations of the rugged backpack
  • New color variations of the stowpack backpack

AI
Note: A lot of work has been done in the area of AI movement over the past couple of updates to create a solid framework so the rest of the AI (mutants) can be moved to our new system, which is a lot more efficient than using the default systems in CryEngine. However, there are still some lingering issues that are being worked on that will be fixed in future updates.
  • Updated wolf regroup and flee behavior
  • Improved wolf movement blendspaces (smoother movement)
  • Updated AI movement system to reduce teleporting
  • Two-headed dogs added
  • Brute hunting pack added (brute + two-headed dogs)

Vehicles
  • Sedan particle effects added

Map
  • New Fishing village added
  • Area north of Woodhaven has been expanded to the playable space
  • The West beach area has now been expanded to the playable space
  • Pine Parks has been adjusted
  • Sultan cave updated
  • Woodhaven cave updated
  • Modern style generators now function correctly
Last edited by Riko~Nyaa; Oct 27, 2016 @ 10:57am
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Showing 1-15 of 61 comments
good job!!!nice work ,but l hate jump limit
Siigonis Oct 27, 2016 @ 6:38am 
AKM !!! Thanks.
Miketo Oct 27, 2016 @ 6:39am 
yeah nice!!!
Ballee Oct 27, 2016 @ 6:40am 
Two-headed dogs added:steamhappy:
New Fishing village added:steamhappy:
AKM added:steamhappy::steamhappy:
DominaTor Oct 27, 2016 @ 6:41am 
great
TheCyberGrinder Oct 27, 2016 @ 6:41am 
awesome stuff, looking forward to get killed by the Brute hunting pack, lol.

head-shot fix?
Last edited by TheCyberGrinder; Oct 27, 2016 @ 6:42am
RevisoryAtol545 Oct 27, 2016 @ 6:42am 
Is still there the limit of placeable storage containers (max 3 at the moment)?
BIT Bear Oct 27, 2016 @ 6:51am 
Good stuff!

Could you guys please think about of adding a visual for stamina?
It's a little annoying wanting to jump but not knowing when I can.

Originally posted by RevisoryAtol545:
Is still there the limit of placeable storage containers (max 3 at the moment)?

Afaik you can only place 1 small and 1 large box per base.

I came up with a suggestion for this issue a few days ago but idk how much it will fix things.

Basically let us add our signs to our clan members so we can have more boxes in a base and we don't have to create multiple bases all over the map. This will ofcourse reduce lag because it means less entities on the map. It doesn't make much sense to me that every member needs to build his own floater. Would be far more efficient to let them build their boxes in my base.
Tanuki Oct 27, 2016 @ 7:02am 
Awesome! Keep up the good work, I love your game guys! :)
EazyLee Oct 27, 2016 @ 7:03am 
Two headed dogs is all i need to hear....... as if i didnt spend enough time playing already, you guys have now consumed the rest of my future time hahaha
motostar508 Oct 27, 2016 @ 7:10am 
This is awesome really great stuff guys happy that you focused attention on server crashing!
Riko~Nyaa Oct 27, 2016 @ 7:11am 
Originally posted by motostar508:
This is awesome really great stuff guys happy that you focused attention on server crashing!
The bugsplat system implimented last update has really helped them narrow down why client crashes are occuring.
Jaysus Oct 27, 2016 @ 7:21am 
Is the akm an auto weapon?
Excellent. Many thanks.
Fitzie Oct 27, 2016 @ 7:32am 
Nice AKM might provide a use for all my 7.62 ammo! Like the sound of the new fishing village, will be checking that out later.

Any news on headshots?
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