Space Hulk: Deathwing

Space Hulk: Deathwing

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Netheos  [developer] Mar 9, 2017 @ 8:12am
Update 4 Patch Notes
We're pleased to release the update 4 for Space Hulk: Deathwing.

This patch brings a host of fixes and improvements – we’d like to extend a huge thanks to all players that have played the beta and given us feedback. Your help has been extremely useful in the continued improvement of our game.

Our first priority after the release was to fix the most urgent technical issues. That's why the main changes of this patch are technical fixes - we updated the graphical engine and rebuilt all the levels.

Here is a short list of features and improvements of the update:
  • More weapons in Multiplayer – this includes the addition of the Heavy Flamer and Hellfire.
  • Expanded class loadouts in Multiplayer – each class has more choice of what to bring into battle!
  • Improved multiplayer load times – simultaneous loading time for all players.
  • Performance improvements.
  • Loading time improvements.
  • General stability improvements.
  • Multiplayer experience improvements.
  • Improved Anti-Aliasing options.
  • Hardware-related issues Fixes (on AMD GC).
That's only the first step and there are still many more exciting things to come, as we’ll be supporting our game with free content updates throughout the year.

We'll now focus on improving gameplay and content based on your feedback since launch - replay value and multiplayer long term progression are our main priorities.


Space Hulk: Deathwing - Update 1.29d

New Features
  • All the multiplayer classes (except the assault) got extended weaponry available.
  • Added new weapons in multiplayer (Heavy Flamer and HellFire).
  • PAD menu is now available.
  • Genestealers Psykers are now able to teleport.
  • Genestealer Warrior-strain will now have a chance to release a thorax swarm on death.
Improvements
  • Overall Performance Improvement LD / IA / Gameplay / Streaming.
  • When loading a multiplayer map, all players now load at the same time.
  • Improved loading times for all maps.
  • Added more accurate deconnection popup in case of issue in a multiplayer game.
  • Improved Anti-aliasing options.
  • Improved Genestealer Behavior.
  • Axis Inversion now works properly in the wheel order.
GUI
  • You no longer see your class icon on top of the screen in solo play.
  • When entering a new ship, the description of the ship can no longer be seen while in tactical map.
  • In multiplayer, when playing the chapter 5 to 9, the XP bonus for guests players is no longer seen for the host.
  • The class icon of the precedent played chapter no longer displays on the following one.
  • The minimal number of players required to finish chapter 3 is now properly displayed.
  • It is no longer possible to see the GUI on the wrong side of a door when interacting with it.
  • Fix minor issue with the special effect in the Geneseed room for Guests.
Menus
  • You can no longer use escape as a keybind (this could block you previously)
  • You can no longer heal an ally during its death animation
  • The option menu now displays properly in multiplayer lobby
  • Fix having a black screen at the start of the game if you used too often ready/cancel as Host.
  • Fix possible block after a pop-up disconnect
  • It’s no longer possible to overlap the bestiary and reliquary panel in the briefing.
  • You can now close the map with escape in multiplayer.
  • You can now change the playlist in the multiplayer lobby without having the focus on it.
  • Improved character limit for multiplayer name server.
  • The difficulty is now properly displayed for new guests accessing the lobby
  • It is no longer possible to display the last weapon unlocked while on the skill tree screen
  • Fix possible camera issue when joining a new lobby.
  • Fix sometimes the tactical map being displayed in-game after hacking a turret.
  • All the multiplayer lobbys are now properly displayed after leaving a game.
  • Sound options are no longer resets.
Multiplayer
  • Fix in-game voicechat being activated all the times.
  • The steam voice-chat can now be properly used in-game.
  • The reload animation is now properly played all the time.
  • You now see properly the launch timer of a lobby upon joining it.
  • Fix creating a new lobby not resetting the difficulty.
  • You can now close the in-game chat by clicking outside its box.
  • Fix camera view not working properly while dead.
  • Fixed a bug that closed doors other than the one with which the player was interacting with.
  • The minimap is now properly refreshred for every players.
  • Fix a possible exploit regarding class limitation.
  • Fix multiple issues with the respawn.
  • Fix a possible block when using too much the “previous teammate” input before respawning.
  • Fix multiple objective not being properly displayed for the guest.
  • Fix an issue with sometimes not having the good weaponry at the start of the game.
  • Skills cooldown are now always properly displayed.
  • Passives are now always properly displayed.
Sound
  • The low health sound is no longer played after getting out of a vision.
Singleplayer
  • Fix sometimes missing relic in chapter 2.
  • Fix sometimes having a bad camera after the vision in chapter 3.
  • There is no longer an invisible wall in chapter 4.
  • When Nahum dies, the amount of healed he used to have is no longer displayed.
  • Fix some graphical and objective glitches in the tutorial.
  • Fix an issue with objective display in chapter 7 after loading a save.
AI
  • Fix numerous case of Genestealers being stuck/blocked.
Stability
  • Stability improvement on AMD Cards.
  • Fix of a possible crash linked to particle system.
  • Fix of a possible crash when using alt+shift in rare cases.
  • Fix of a possible crash when jumping-in a gameplay game.
  • Fix of a possible crash when using the zoom in very rare cases.
  • Fix of a possible crash when joining a game where the host was dead.
  • Fix of a possible crash in the loading screen.
  • Fix of a possible crash when the guest opens the menu in the multiplayer briefing.
  • Fix of a possible crash when going back to the main menu.
  • Fix of a possible gameplay crash in chapter 2.
  • Fix of a possible gameplay crash in chapter 6.
  • Fix of a possible gameplay crash in chapter 7.
  • Fix of a possible crash occurring when joining a new game through a steam invite.
  • Fix of a possible crash in chapter 9 after being teleported.
  • Fix of a possible crash when a player left the game while dead.
  • Fix of a possible crash for the guest when respawning.
  • Fix of a possible crash while loading a new a chapter as a guest.
  • Fix of a possible crash with quickmatch joining.
  • Multiple other crash fixes.
Graphic
  • Multiple Z-Fight fixes.
  • Fixes of several graphical issues when zooming.
  • Graphic correction in the last room of the game.
  • AMD graphics cards no longer see unsightly shadows in some chapters.
Gameplay
  • It’s no longer possible to open the 3rd door on which the C.A.T was working on, during chapter 8.
  • Having a custom objective on the C.A.T path will no longer block him.
  • Fix a rare block on the objective Purge in chapter 3.
  • Fix a rare block on the first encounter in chapter 1.
  • Fix sometimes starting a chapter not in the psygate.
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Showing 1-15 of 57 comments
Doomandthepain Mar 9, 2017 @ 8:18am 
Great! Thanks Devs. Just keep on the good job and grant us more new features and evolutions!
Last edited by Doomandthepain; Mar 9, 2017 @ 8:20am
St.Augustine. Mar 9, 2017 @ 8:49am 
Awesome! Keep it up!:SHDdarkangel:
᛭Rhamiel᛭ Mar 9, 2017 @ 8:52am 
BRAVERY IS ALREADY FIXED!!!
rikster Mar 9, 2017 @ 9:02am 
Thanks so very much for continuing to work on this great game - Spacehulk: Deathwing has proven to be one of my favorite titles! Needless to say, I'm very much looking forward to some additional single player content. Speaking for myself, if you were to release paid DLC; I would happily buy it. Again, many thanks for your ongoing support.
Last edited by rikster; Mar 9, 2017 @ 10:24am
Volkira Mar 9, 2017 @ 9:20am 
9.1 gig geezus
Star Lord Mar 9, 2017 @ 9:39am 
Originally posted by Brother Rhamiel:
BRAVERY IS ALREADY FIXED!!!

Not for me.
[WF]Helbrecht Mar 9, 2017 @ 9:54am 
Thanks Devs!
Da Atte Mar 9, 2017 @ 10:07am 
Nice! If you keep up releasing updates like this, this game might become one of the more enjoyable FPS games. :B1: The lack of content really struck me when I first played this.
cszolee79 Mar 9, 2017 @ 10:15am 
For the slower ones here - does this mean that beta v3 went into "production"?
Should I stop beta opt-in? (it's still 1.28)
xstar960 Mar 9, 2017 @ 10:59am 
It would be awsome to have a level select for single player !
PoorLittleTrex Mar 9, 2017 @ 11:07am 
Hell Yeah! Content!
I hope to see more possibilities to costumize.
Maybe "slots" for your Terminator where you can put "Spezial Abilities" in, like more health oder weapon damage at the beginn of a round. Oh, and more enemy types would be cool. Espescially bigger bosses !
Girland Mar 9, 2017 @ 11:10am 
Still no full controller support. I give up on these guys.
Twaar Mar 9, 2017 @ 12:39pm 
It's still a piece of ♥♥♥♥ - don't even bother.
cszolee79 Mar 9, 2017 @ 12:39pm 
I've got two fatals in 2 hours or so as guest. Had one every 2 weeks with beta. Hmm.
Both happened with Codex games, the second during opening initial inventory / player setup when joining to host (after pressing Q).
Last edited by cszolee79; Mar 9, 2017 @ 12:41pm
Warlord Mar 9, 2017 @ 12:59pm 
Originally posted by Girland:
Still no full controller support. I give up on these guys.

A PC FPS with a controller?

Please uninstall Steam and toss your computer out of the nearest window you pleb.
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Showing 1-15 of 57 comments
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Date Posted: Mar 9, 2017 @ 8:12am
Posts: 57