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inside that file (standard value is 0.02, by the way). Hope that helps a bit at least.
Kudos for this. I'll assume 'ratkingsrules.txt' won't work with other games though.
But at least all this makes me attentive to such things. I would never have thought that it would create any problems to put stuff into FixedUpdate(), but well, here it is. :-/
- Get user Input in Update, not FixedUpdate (it can lead to input loss, but since looking around with the mouse seems to be smooth as butter, input loss might not be related to this particular problem)
- Make the character/camera move in Update (or LateUpdate), but not in FixedUpdate
- Having a rigidbody attached to the character/camera (which is probably already the case), set the interpolation attribute to "Interpolate" and use velocity to move the character/camera instead of directly moving the transform of the gameobject with Translate
- (And I would add not using the default Unity input manager, which seems to be not highly reliable, but that's another story !)
But once again, maybe I'm talking nonsense, and sorry if that's the case. If I'm not, the benefits/costs of this kind of fix seems not to be in my favor, so I guess I'll try to get used to it :p
Anyway, thanks Rat King for the great game and for your time !