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Specifically the Benneton Farmhouse and nearby residence have disappeared since the time of the fire and returning to it after I visited the Estate and spoke with the Guildmaster and Quartermaster.
There is empty land in both cases.
The tree with a hole at its roots is there, I'm assuming that's where the 'stash behind the house' is but I don't seem to be able to affect it at all.
This particular game is a couple of updates old at this point (although I'm pretty sure there has been no update on that time frame) so I'm going to restart and see if it turns up again next time I get to this point (which will be sooner, now that I know where the painting is)
Although I should probably restart anyway or I'll end up with artefact bugs from having old save :)
Screenshot 1
Screenshot 2
Screenshot 3
Floating crystal
Map
Output log[pastebin.com]
Saw couple NPC guards and the front of it for a second then it vanished.
http://steamcommunity.com/sharedfiles/filedetails/?id=357742742
And the map thinks I'm out in the ocean.
http://steamcommunity.com/sharedfiles/filedetails/?id=357742775
Anyway, you shouldn't have to put up with it. I'm working on it. If any brainy programmers out there care to help me spot bugs the bulk of the system is in WIBaseScripts.[github.com]
I just wasn't sure if there was something I could do in the meantime to maybe have the bug occur less often.
Usually I just save outside the missing building(s), exit the game, start the game back up and load that save and the buildings will appear. It's been a little tedious but it has allowed me to progress the game.
I understand. We can keep the two things separate. What I don't want is people feeling like they can't complain because they know I'm working hard. That just hurts the game in the long run. For everyone's benefit, if something's frustrating then complain loudly!