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Xubuntu 14.06 x86_64, no special third party repos enabled (only spotify and pipelight)
When trying to run ./start from game directory itself with strace, i get this log:
https://gist.github.com/moodydeath/06e949570d9e50c8cda4
{{{
stat("/home/moody/.Daedalic Entertainment GmbH/Deponia The Complete Journey/messages.log", 0x7fff1062b2b0) = -1 ENOENT (No such file or directory)
write(1, "Unfortunately, no log file has b"..., 45Unfortunately, no log file has been created!
) = 45
}}}
The config/settings directory in $HOME is not even created on my machine:
/home/moody/.Daedalic Entertainment GmbH/Deponia The Complete Journey/
Hope this helps a bit.
deponia_tcj strace:
readlink("/proc/3072/exe", "/home/slava/.steam/SteamApps/com"..., 4095) = 76
mmap(NULL, 2482176, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7f05ab384000
mprotect(0x7f05ab384000, 346241, PROT_READ|PROT_EXEC) = 0
--- SIGSEGV {si_signo=SIGSEGV, si_code=SEGV_MAPERR, si_addr=0x70e} ---
+++ killed by SIGSEGV (core dumped) +++
backtrace for gdb:
#0 0x0000000000730cf2 in char* std::string::_S_construct<char const*>(char const*, char const*, std::allocator<char> const&, std::forward_iterator_tag) ()
#1 0x0000000000000000 in ?? ()
I have Arch Linux x64, and when I try to run ./start inside the game directory:
./start: line 38: 2310 Segmentation fault $BIN $@
It looks like the player crashed! If you need support, please include the
contents of the log file in your problem report.
Unfortunately, no log file has been created!
Hope it helps!
My only concern is that this version (I.E. Linux) doesn't seem to have been tested at all. Normally the issues with Linux versions still (at-least) work with SteamOS, as, that's what Valve recommends developers to test on, so, they get it working on that then 'forget' other non-gaming specific Distros, unfortunately, in this case it seems like no testing occured what so ever. It worked on your development computers and you packaged it to ship, without testing on a consumer Distro with consumer configs. That is slightly upsetting, but, forgiveable if you fix it, so, either way, thanks for bringing Deponia to Linux! I've been wanting to play it for awhile, but, lack of Linux support always put me off.
https://gist.github.com/moodydeath/06e949570d9e50c8cda4
Seems it cannot find lots of libraries ... and hardcoded search paths depending on a development machine? ... really?
open("/home/colossus/Schreibtisch/branchDeponia123April2014/src/ext/platforms/x86_64_linux/ffmpeg/tls/x86_64/libavcodec.so.55", O_RDONLY|O_CLOEXEC) = -1 ENOENT (No such file or directory)
As UZzK5RDF already mentioned - was really looking forward that you support this platform - but it really seems that QA was sleeping completely on their job :(
It does have libraries paths hardcoded, but when it fails to find them it looks in other locations.
Look at line 20 of your strace, open() returns 3 (a file handle), rather than ENTNOENT as in the previous attempts.
if you add the line "ldd $BIN" near the line "$BIN $@" in the start script, you'll also see that it finds the libraries it expects. If you type "ldd deponia_tcj", you'll see that without the environment setup in the start script, it doesn't find the libraries.
run via primusrun( nvidia optimus GF119M [GeForce 610M])
https://raw.githubusercontent.com/saamich/other/master/messages_primus-nvidia.log
"clear" run ( Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09))
https://raw.githubusercontent.com/saamich/other/master/messages-intel.log
we did a small update on the Linux version of Deponia – The Complete Journey. Now the game should run under Ubuntu distribution 14.04. We’re still working on fixing the version but we hope this will allow a few of you to start their journey through Deponia.
We’ll keep you informed and get back on you as soon as possible.
Best,
Your Team Daedalic