Solarix

Solarix

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Achievements help
I finished the game today and I'm missing two achievs, Ali's Cache and Tangerine Copy.
I think it might have something to do with the fact that I didn't find the second motherboard to copy AMI's system and/or that I wasn't able to get to the armory in the Medlabs. Am I even supposed to be able to activate the E.Y.E without completing that objective? :cwat:

Any hints or tips for those two achievements, please?
Last edited by Lucky Thirteen; Sep 22, 2016 @ 6:56am
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penbit Sep 22, 2016 @ 10:24pm 
Ali's Cache is in chapter 5, Tangerine Copy is in chapter 7

Also because there are multiple ways to finish chapter 11; you didn't have to get to the armory in the MedLabs. That's for the players who prefer combat gameplay style. Looks like you finished chapter 11 with the stealth option. Armory in Chapter 11, is, well basically if you want to use your weapons.

As a side note, since you have finished the game, and based on your screenshots you have also enjoyed some of the easter eggs, we would like to hear your feedback overall.
Last edited by penbit; Sep 22, 2016 @ 10:25pm
Lucky Thirteen Sep 23, 2016 @ 4:52am 
Ah yes, I prefer stealth so I did play steathily. No idea how did I manage to miss the achievs in the previous chapters though, looks like I'll have to look harder.

Well I loved the easter eggs, especially the mentions of Garrett because Thief (the original one) is my all-time favourite game :smile:
Overall, I think the game is pretty average. There's nothing downright negative about it, but the game lacks something that would catapult it to the top, if you know what I mean.
The stealth seemed to be rather inconsistent in some levels, sometimes I could sneak right past an enemy without him noticing and some other times, I was lurking in the shadows and a nearby enemy was able to see me, even though I was well hidden according to the light meter.
On the plus side, I very much appreciated the lack of jumpscares. You managed to nail the right atmosphere with just the unnerving soundtrack and the "evil A.I." story, which is awesome :smile:
You also gave us a flashlight that works like a flashlight and doesn't need batteries, and I love you for this. Flashlights are usually handled extremelly poorly in horror games.
Last edited by Lucky Thirteen; Sep 23, 2016 @ 4:53am
penbit Sep 23, 2016 @ 12:43pm 
Thanks for the feedback. We tried to randomize the detection abilities of AI, so some enemies can see you better and some have less. I thought it was obvious but maybe there should be more indication of that.

The human soldiers at start are "ok" at detection, the astronaut-zombies are worse. The engineer zombies can hear you better.
Above all, orange cyborgs have better sight and sound than any other, they can hunt you down better.
Human zombies are also harder to kill...
Last edited by penbit; Sep 23, 2016 @ 12:43pm
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