Paper Dungeons

Paper Dungeons

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Miyu  [developer] Jan 7, 2015 @ 6:03am
Paper Dungeons [1.19] Storytelling patch
Version 1.19 Release Notes
Wednesday, January 7th, 2015

Happy New Year 2015!
As usual, this is one big patch filled with new features that are story telling oriented.

To satisfy all those who longed for a real Adventure mode, we are happy to present a new promising game mode: Campaign!

We noticed the name “Adventure” used for the main game mode mislead many players looking for a classic role-playing game with constant leveling. So we decided to simply rename it “Boardgame”, which reflects more accurately its gameplay.

The Boardgame mode now benefits from a storyline with dialogs between the key dungeons levels.
The Editor mode also gets an upgrade, with the ability to integrate Non player Characters (NPCs). Demons and dragons are now available as regular monsters.
An extensive Codex with game data is now accessible.
And a long promised UI Improvement, where all keyboard shortcuts are now rebindables.


New game mode: CAMPAIGN

This new mode allows you to play a fully-fledged adventure with up to 10 dungeons linked together by an introduction, dialogs between dungeons and a conclusion.
  • Your hero doesn't reset and keeps his inventory between dungeons.
  • Two official campaigns are already accessible. Each of them unlocks a new type of potion.
  • In Campaign mode, the player’s leveling system is two times slower than in the Boardgame or Puzzle modes.
  • Introduced a comprehensive Campaign editor to create your own campaign:
    - First you need to create up to ten dungeons in the regular Editor mode.
    - In the Campaign Editor, place your dungeons, write a story and insert transitions.
  • User’s campaigns can be published online and be accessible to all Paper Dungeons’ players.
  • Implemented an easy multi-line input method to write your own story and dialogs.


New items: Non Player Characters available in all game modes.
  • NPC Type 1: The Faerie. Provides information, game items and identified loots.
  • NPC Type 2: The Reaper. Provides information, game items and unidentified loots.
  • NPC Type 3: Grandpa. Provides information, grants access for money.
  • 2 new potions will be available on the loot table after completing the 2 official campaigns.


New features:
  • Codex: Game encyclopedia listing all monsters by zone and type, monsters’ dice, player’s dice, pieces of equipment, scrolls, potions, benedictions and classes.
  • Boardgame, Campaign and Rogue modes: monsters that share the same type as the Dungeon boss get a little benefit from its Crown power (+10% to their statistics). This should bring more parity on which enemy is the toughest in the various dungeons.
  • All game modes: Demon and Dragon bosses now overflow a single tile instead of occupying 4 tiles. This change allows them to be randomly placed and to chase the player on sight.
  • Map Editor: Added 3 NPCs, Demons and Dragons. Any level where a Demon or a Dragon is the higher level monster will be treated as a Boss level, where monsters are always on alert.


UI improvements:
  • All keyboard shortcuts are now rebindable on the launch window.
  • Main game mode “Adventure” renamed as “Boardgame”.
  • Boardgame mode: Story dialog locations added on the map.
  • Renamed some monsters type: “Feral” replaces “Basic”, “Draconic” replaces “Dragon”, “Demonic” replaced “Demon”.
  • Editor: The signs now have a multi-line input with cursor.
  • Boardgame mode: Help screens at the start of certain dungeons will appear until you have complete this dungeon.


Fixed bugs:
  • Puzzle mode: Fixed players moving erratically when using the keyboard arrows to walk on an item.
  • Puzzle mode: Fixed player instantly moving when clicking on a wall or a closed door.
  • Rogue mode: Fixed game crashing when using the Detecting Eye item.
  • Boardgame, Campaign and Rogue modes: Fixed archer and mage that sometimes received damages when attacking a monster from a distance.
  • Boardgame, Campaign and Rogue modes: Fixed the wrong statistics on Crude sword Tier 2, 3 and 4.
  • Puzzle mode: Fixed the last Dungeon (31) that couldn’t be completed by an archer. Added an NPC Reaper who gives an Attack increase or a Defense increase item.


Hope you’ll all have fun with this new Campaign mode and that we will soon see many interesting scenarios posted.
Cheers!
Last edited by Miyu; Jan 18, 2015 @ 1:48am
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Showing 1-6 of 6 comments
amagarr Jan 7, 2015 @ 8:46am 
Happy new year .
This patch downloaded 0 kb and failed to start game (missing Executable), in the linux version.
Last edited by amagarr; Jan 7, 2015 @ 8:46am
Paifu  [developer] Jan 7, 2015 @ 9:35am 
Hello amagarr,

It seems that there was a glitch during my last upload of the Linux64 version. I've just re-uploaded the Linux64 build and everything should be working fine now.

Thanks for reporting this error.
Cheers!
amagarr Jan 7, 2015 @ 10:39pm 
I redownloaded the game and same error (missing executable). In the folder there is a executable: Paper Dungeons Lite.x86_64 (and is ok outside steam), but the steam client don't find it.
Last edited by amagarr; Jan 7, 2015 @ 10:40pm
Paifu  [developer] Jan 8, 2015 @ 12:46am 
Oh gosh sorry, I was too much in a hurry last night and uploaded the Demo version of the Linux64 build... This is fixed now. I reuploaded the complete version, try to reload the game.

Thanks.
amagarr Jan 8, 2015 @ 9:02am 
Perfect now. Thanks :)
wow! as someone who just bought the game i am really impressed! this is a huge patch for the game so soon after the holidays no less. It shows me solid dedication to their product which makes me glad i bought this game before it was finished. thank you.
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Showing 1-6 of 6 comments
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