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Other than that, it's fairly straightforward. Doubling the size of the entire design will double the strength of the individual hexes. There are, again, some exceptions as there are some systems that do not scale with size (like FTL or Command).
One thing that isn't apparent and could be considered a "gotcha" is the interaction of weapon damage vs Armor DR. Armor DR also scales with hex size (not just health), so it sort of double scales. A larger armor hex with higher DR will nullify more damage from a given weapon than a smaller armor hex will. This is why 2 size 100 ships are not the equal of 1 size 200. The size 200's armor is negating more of the damage from every shot from the small ship. By inverse, the size 200 is also loosing less of a % of it's weapon damage to the smaller ship's armor DR each shot.