Stellaris

Stellaris

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Mothey Jun 30, 2016 @ 8:12am
*HOTFIX NOTES*
Here they are, yall.

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####################### VERSION 1.2.1 ########################
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# Features
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* Forming a Defensive Pact now cancels guarantees and non-aggression pacts with that country
* Primitives nuking themselves now properly affects pop count
* Risk of Malcontent Slaves faction effect "Interstellar Railroad" now scales from 1% to 5% risk with 5 to 11+ owned slaves, down from 2-10% risk with 4-8+ slaves

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# Balance
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* Upgraded Nomads arsenal and ship designs. Reduced Nomad Fleet HP and damage bonus modifier from +50% to +25%. Overall they should be stronger than before
* Reduced HP of Nomad ark ships and gave them basic weapons

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# AI
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* Fixed AI not properly signing white peace in some wars that would just drag on forever
* Fixed AI not declaring prepared wars
* Fixed a case where sectors could get stuck due to lack of energy tiles and respect tile resources
* Multiple fixes for AI combat behaviour

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# User Interface
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* Fixed spelling in English localization for Attitude Map Mode

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# Bugfixes
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* Fixed a bug where merging fleets would prioritize the smallest fleet
* Fixed a bug where Gaia world spawn chance was not explicitly reduced for inhospitable stars
* Fixed issues with democratic elections alternative parties, issue caused the alternative parties to be invalid
* Fixed a bug where the display height of a galactic object wasn't being restored after loading a savegame
* Fixed so that democratic elections check the correct policy flags
* Fixed Xeno Integration tech weights
* Fixed upgrade arrow incorrectly displayed as greyed out for certain buildings on non-capital planets
* Fixed a bug where migration pacts between subjects and overlord were not allowed
* Fixed AI sometimes initiating a vote to kick right after a new member joins the alliance
* Fixed max trust not being properly set to 100 when forming an alliance
* Fixed issue with Nomads building too many new ships
* Fixed issue with Nomads not setting an end point for their journey when playing in a tiny galaxy
* Technology database patches tech_repeatable_improved_core_planet_cap -> tech_repeatable_improved_core_system_cap if save file version is below "Stellaris v1.2.0"
* Fixed CTD due to invalid pops on planet
* No longer wait for research in ALL tech areas to be halted before updating technology research alternatives
* Survey fleet order checks if fleet can move to system, so players can no longer reach out-of-reach systems using fleet view survey button

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# Graphics
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* Improved skybox quality
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Showing 1-12 of 12 comments
vsK Jun 30, 2016 @ 8:17am 
thanks!
Galactic Origins Jun 30, 2016 @ 8:19am 
yay
elections fixxy
Galactic Origins Jun 30, 2016 @ 8:19am 
now just need steam to release it.
Manteuffel77 Jun 30, 2016 @ 8:28am 
thx! was wondering what the steam-update was all about
Itanium Jun 30, 2016 @ 8:46am 
Thanks :)
Neme Jun 30, 2016 @ 8:52am 
Cheers for the Hotfix Notes Mothey :)
--Fride-- Jun 30, 2016 @ 9:07am 
Thanks for the notes.
bryno92 Jun 30, 2016 @ 10:30am 
Cheers. They need to fix achievements however. They are not working at all, even in Iron Mode.
Last edited by bryno92; Jun 30, 2016 @ 10:31am
Apeironic_Entelechy Jun 30, 2016 @ 11:01am 
Originally posted by BryGuySaysHi:
Cheers. They need to fix achievements however. They are not working at all, even in Iron Mode.
Have you modified the game or downloaded any mods? Because non-cosmetic mods can change the checksum which makes it so you can't unlock achievements.
Apheirox (Banned) Jun 30, 2016 @ 11:03am 
I don't presume there's fixes for sectors autonomously enslaving/emancipating pops on their controlled planets? Anybody who played the hotfixed version checked this?
Galactic Origins Jun 30, 2016 @ 7:58pm 
again, maybe some people should use the steam SEARCH thread function to find these notes???????????????????????????????????????????????????????????????????
curry124242 Jun 30, 2016 @ 8:33pm 
Upgraded Nomads arsenal and ship designs.

Yeah, make them become more annoying. Destorying every scout fleet and harrassing your wormhole stations everyday :).
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Showing 1-12 of 12 comments
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Date Posted: Jun 30, 2016 @ 8:12am
Posts: 12