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I'm not complaining about it, I think it's a good challenge and I don't shy away from one. I just wasn't expecting that sort of challenge given what the rest of the game experience was like.
Agree!
Thanks for sharing your opinions. I thought about beating 100% this game as the achievements have been relatively easy to obtain, but I guess that I may pass on this one too.
Our "time" doesn't have rewind unluckily, and there are tons of other games to discover to get stuck here for an achievement.
Speedruns have never been about fun. Its always about efficiency and shaving seconds off. You can argue that speedrunning itself is "fun" ina sense but it will always lower the entertainment factor of any game.
I don't usually endorse things like Achieve Unlocker buuuuut...if it's giving you this much stress.
I disagree. I've speedran several games to a middling level, and it's a lot of fun to improve at the game and learn new tech. Super Mario 64, Clustertruck, Cuphead- I create self imposed goals and it's fun to try and achieve them.
Cheating the achievement would give me negative satisfaction and defeats the whole purpose of 100%'ing games for me. It's not giving me much stress at all, but it's been a year and 4 months and I haven't came back to it. Multiple 50 minute runs of a puzzle game is not my idea of a good time.
Thank you.
P.S: speedrun achievements are definitely not fun, as well as co-op/multiplayer related ones.
The main factor of a steam achievement being "good" is not about the task being fun. It's about whether it fits into the game. Speedrun achievements are mostly good in games that have a fast pace, and so it's easy for every desperate person to master it, or allow players some small but still helpful freedom in their actions, like in metroidvanias. Obviously, it doesn't fits to primarily puzzle games, no matter what their secondary genre is. And that's the problem we have in Braid: devs only cared about the "platformer" part when creating these.
I played the game 3 times before (first two were general completion, third was with stars), and now came back to it 5 years later for the sake of completion. A quick one hour replay to freshen my memory up, and then an immediate speedrun.
48 minutes.
I'm sure you can imagine how p!ssed I was. And yet I know I could do it in roughly 42 if it wasn't for all the unforgiving puzzles in world 6, and some in worlds 4 and 5. Not to mention that the entire final stage takes 6 minutes just because rewind sequence and epilogue level count for completion.
Ugh.
So in conclusion, yes, Braid's speedrun achievement sucks. Not because it's not fun, but because it doesn't fits the game.
I'm still gonna try again, but I don't think the game will be kept among my good memories anymore.