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- Skalds and Manslayers are supposed to use special abilities, but I was not able to find/use them in battle or world map
- no Orcish units can use siphon (on nodes)
- Manslayer after few level-ups has 700+ HP (WAD or glitch?)
- heroes seems to work ...
- when one spell from enchantments panel is disabled, all active spells dissapear from that panel (after clickin on other panel, like alchemy, then back the remaining spells are seen again)
- when one unit has 6 spells active, I deactivate only one, all spells from that unit dissapear (while I still pay for them per turn normally)
many buildings do not have their query sprites:
http://steamcommunity.com/sharedfiles/filedetails/?id=324492536
world map spells may need some fixes:
http://steamcommunity.com/sharedfiles/filedetails/?id=324529755
Defense/reduction info panel may go crazy:
http://steamcommunity.com/sharedfiles/filedetails/?id=324530055
My heroes:
http://steamcommunity.com/sharedfiles/filedetails/?id=324530174
http://steamcommunity.com/sharedfiles/filedetails/?id=324530106
My first hero on world map: nice
http://steamcommunity.com/sharedfiles/filedetails/?id=324530240
Black Prayer shows wrong info in enemy units panel:
http://steamcommunity.com/sharedfiles/filedetails/?id=324530363
Broken Bersekers abilities:
http://steamcommunity.com/sharedfiles/filedetails/?id=324530483
Dislocated hit effect on battlefield:
http://steamcommunity.com/sharedfiles/filedetails/?id=324530698
Regeneration spell did not kick in (but even other spells randomly fail... Liquid Form did not bring the mundane dmg reduction properly once, but worked fine first time):
http://steamcommunity.com/sharedfiles/filedetails/?id=324530846
Flyers... funky melee business:
http://steamcommunity.com/sharedfiles/filedetails/?id=324531018
First sword:
http://steamcommunity.com/sharedfiles/filedetails/?id=324531079
Damage Panel may need some expansion:
http://steamcommunity.com/sharedfiles/filedetails/?id=324531188
Some items are quite expensive:
http://steamcommunity.com/sharedfiles/filedetails/?id=324531283
Fire Drakes caused the game to freeze:
http://steamcommunity.com/sharedfiles/filedetails/?id=324531529
Fixed most of them - only visual bugs are left.
There are still few things we would liek to add, before releasing and announcing.
I also was wondering if these crafted weapons could be used on regular units eventually? I say that because it seems like there is a greyed-out shield on many of the regular units.., as if something could be put there.
Items: I did struggle with this one too, but then I realized -> I have to open the Hero inventory AND click the item category (like weapon-swords, armor-shields) then the crafted item was shown in the list below and I was able to drag-n-drop it to hero's equipment area.
here is pic where I was able to equip my recently crafted sword:
http://steamcommunity.com/sharedfiles/filedetails/?id=324531079
giving crafted items to units would
1.) cause crazy micro-management (from both game mechanics also from player perspective)
2.) would degrade hero management (and usefulness) make some veteran regular armies OP
My recent encounters:
Cities near map border (obviously the city is losing land-potential + it looks gross. Either make the map endless-loop scrolling, or do not put land 2 squares from borders during randomization IMO):
http://steamcommunity.com/sharedfiles/filedetails/?id=325381581
Hero joined your army notice...looks good, but works in a mysterious way...as no hero didn't join my army after all (maybe in a tavern...but not my army):
http://steamcommunity.com/sharedfiles/filedetails/?id=325380620
New way of combat-start crush(report sent):
http://steamcommunity.com/sharedfiles/filedetails/?id=325381006
Check out the Events income # :
http://steamcommunity.com/sharedfiles/filedetails/?id=325380757