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My proposal on Nightmare is to decrease its breath weapon attack rate so that you dont get auto feared(compare to rate on Quetz, quetz is MUCH lower) but the REAL problem is the Wings.....It lasts far to long and has the consequence of making Nightmare FAR to safe of a choice, similar to what Mist was like. There no risk vs reward with Nightmare...just gain lvls to win. Also, fear lasts a terribly long time compared to Quetz and combined with DS is pretty much an auto kill as you get feard back into the aoes.
Whatever you guys decide to do, people are crutching on Imperial and Nightmare + doom shards BIG TIME right now. While some of the higher end players use Lunaveil, the mid and lower end is RIFE with NM, Gem(still) and Imperial...and i can tell from the chat that people are tired of it and its probably driving away new players as well as old.
While im on the top here and since ive unlocked most of the weapons on my account...some are just really, really weak from an actual in game play perspective. Ulfbert comes to mind...there is zero that this weapon does that isnt done by something else, only 100x better. Its not the only one, but is a good example. The weapons in general need a pass by someone thats impartial and knowledgeable. All of them could be fixed with various numbers changes so the coding would be quite easy.
The underpowered dragons need another boost...but its mostly a useability issue. Deep Fiend comes to mind. You never see it because its weak AND hard to use.
Finally....please please get a small test server and invite a select group to try out balance changes lol!!!!