Cloudbuilt
texture stuck on low and trying to change it causes the game to crash
just wondering if anyone else is having this problem and so if they know how to fix it
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Показані коментарі 112 із 12
Gafgar  [розробник] 20 берез. 2014 о 20:14 
How much V-RAM do your GPU have? It might require 800mb or closer to 1000 to load more highres textures. We will hopefully add some kind of feedback to explain this.
Gafgar  [розробник] 20 берез. 2014 о 20:54 
Hmh, that's weird. Can you tell me more about your setup?
I was noticing after the update that the fonts are very blurry.
Gafgar  [розробник] 20 берез. 2014 о 21:34 
I copy a message for another thread concerning the text:

There is a bug currently the causes some texture settings files to not load properly, which we are currently working on patching. With those settings properly loaded fonts the texture downsampling will be better controlled and result in less blurry textures on low.
Ah, cool. Thanks Gafgar.
The problem still exists. What a pity. Playing on ultra low quality is a pain...
Gafgar  [розробник] 5 серп. 2014 о 13:04 
Цитата допису Z4urce:
The problem still exists. What a pity. Playing on ultra low quality is a pain...
What GPU are you using, and do you know how much V-RAM it has?
Автор останньої редакції: Gafgar; 5 серп. 2014 о 13:04
Цитата допису Gafgar:
Цитата допису Z4urce:
The problem still exists. What a pity. Playing on ultra low quality is a pain...
What GPU are you using, and do you know how much V-RAM it has?

Radeon HD 5750 ; 512 MB
I've already tried the never version through steam beta, but it gives me the same error if I try to raise the texture quality:

"The game has encountered an unexpected error..."

I'm pretty sure my drivers are updated and my PC ready for gaming.

P.S.: Thanks for the quick answer, the game itself is a masterpiece. I can only congratulate :)
Gafgar  [розробник] 6 серп. 2014 о 13:12 
Oh o.o 512 MB, it might actually bee that you run out of memory and that's why you crash. Try getting a third party program to view your VRAM usage, and see if it get's close to max before crashing?

You can also try to figure out if there is any other program/process that is hugging a lot of your memory. Normally the OS use a bunch, but it might be able to do some settings in the OS to lower it's usage.

We will hopefully be able to include better error messages in the future if we run out of memory, but it's sadly not that easy to detect.

We might be able to add a next step in texture quality between the lowest and the second lowest to maybe enable you to run it on a little higher settings, but it will take some time to fine tune that and figure out what values to use for each of the close to 900 textures the game use... so I can't promise if we will be able to do that.

With only 512 MB VRAM you will be able to run the game, but sadly it won't probably look that good :/ sorry.

But I hope you can figure something out, and please get back here with more info if you figure something out, and I hope you can have a good time playing the game anyway. (though some enemy attack effect's might be hard/impossible to see almost on the lowest settings.. we might want to try and adjust those textures quality a little)
Автор останньої редакції: Gafgar; 6 серп. 2014 о 13:14
Цитата допису Gafgar:
Oh o.o 512 MB, it might actually bee that you run out of memory and that's why you crash. Try getting a third party program to view your VRAM usage, and see if it get's close to max before crashing?

In fact we both know that VRAM does not matter, when talking about containing textures, because the RAM could store the textures if the VRAM is not enough (of course this causes higher latency, what makes so called "lag". So the runtime environment should be able to initialise the textures no matter how large is the VRAM.

I was able to run every game at least on medium texture quality, so what could be the problem?
Maybe you did made a statement for texture loading what gives error messages when he detects insufficient VRAM memory? (However, I can use just the lowest quality, no matter if the settings file is modified manually)

Anyway, the game does use a lot of VRAM memory, that's true. Althrough it can't be seen on texture quality. Do you guys using texure compression? If not, I recommend implementing some DXT compression library as soon as possible.

I hope I helped a little.
Gafgar  [розробник] 6 серп. 2014 о 14:19 
We use a lot of compression where we can, but we don't stream any textures from RAM, as we have not had time to implement a system like that, and it gets harder with fast moving games as you can’t really unload textures that are far away.

We could probably optimize texture usage in general, but that takes time as well :/ and time is sadly something we don't have much of. We always have to prioritize, and we made the game with 1024 MB in mind, but manage to support 512 MB by lowering the texture quality a lot (it’s not only textures in the VRAM though, but it’s the only thing we can scale back on that easily).

If we stuck to only using similar looking assets throughout a level, and unload everything else we could probably lower the memory requirements, but that is not how the levels are built, and not how the engine handles it right now, and it would require a lot more work and planning, so we would have to cut back on something else.

When the game is loading and if it detects that you only have 512 MB VRAM, it will automatically switch to the lowest settings to ensure that it won’t crash. We intend to make it so that it only happens the first time the game is loaded, so you can manually change it afterwards. But we don’t have logics like that right now.

If we get time, I hope to improve everything as much as possible, but sadly we seem to be in a position where we got almost no time. Small teams are a blessing and a cruse sadly… I know a couple of things I think we can do quite quickly to improve the texture usage, but it will most likely not take it sub 512 MB for any higher settings. If I remember it correctly we need to cut back a couple of hundred MB to go from very low to low.

I got my work cut out for me the coming weeks already, but I will keep this in mind and see if I can sneak in some time for further analyzing this after that, but no promises on any results sadly.

When not running the game, how much VRAM do you have available? So we can try to estimate how much memory we have to work with.
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