Lichdom: Battlemage

Lichdom: Battlemage

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Consistent Crashing in game
My game appears to hang with a black screen after about 30 minutes to an hour of game play.


Here's what the log ends with. can't add the whole log however as it's quite large.


[Warning] Blended additive animation getting pushed on to play in a layer with 2 anims already active in layer check switchProbabilitySeconds in the randomizer Layer:3
[Warning] Blended additive animation getting pushed on to play in a layer with 2 anims already active in layer check switchProbabilitySeconds in the randomizer Layer:3
[Warning] Blended additive animation getting pushed on to play in a layer with 2 anims already active in layer check switchProbabilitySeconds in the randomizer Layer:3
<CRITICAL EXCEPTION>
Exception: 0xC0000005, at Address: 0x0033:0x000007FEE4C153E8
Error reported at 01/02/15 14:36:55 after 66.4 minutes of total game time
Virtual memory usage: 1508Mb
Debug Status:

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Showing 1-9 of 9 comments
Can you confirm whether this is a video driver crash? What GPU are you using?
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'i_lighteffects' is missing from the default value set.
Windows 7 64 bit SP 1 (build 6.1.7601)
System language: English
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 13:29:21 01/02/15, system running for 15999 minutes
12280MB physical memory installed, 7637MB available, 8388607MB virtual memory installed, 37 percent of memory in use
PageFile usage: 161MB, Working Set: 167MB, Peak PageFile usage: 161MB,
Current display mode is 1920x1080x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
GameName: Battlemage
BuildTime: Nov 14 2014 23:24:23
Logging video adapters:
- NVIDIA GeForce GTX 550 Ti (vendor = 0x10de, device = 0x1244)
- Adapter index: 0
- Dedicated video memory: 977 MB
- Feature level: DX11 (SM 5.0)
- Displays connected: yes
- Suitable rendering device: yes
Font initialization
Physics initialization
Renderer initialization
Logging video adapters:
- NVIDIA GeForce GTX 550 Ti (vendor = 0x10de, device = 0x1244)
- Adapter index: 0
- Dedicated video memory: 977 MB
- Feature level: DX11 (SM 5.0)
- Displays connected: yes
- Suitable rendering device: yes
Primary Display detected at index: 0
r_Driver=DX11
DXUTCreateDevice D3D_FEATURE_LEVEL_11_0 returned: 0
Creating read-only depth, Device= 0X21799378
Query for IDXGIDevice1, Device= 0X21799378
Attempt to set maximum frame latency, Device= 0X21798E08
Connected to D3D Adapter:
- NVIDIA GeForce GTX 550 Ti (vendor = 0x10de, device = 0x1244)
used GeomInstancingThreshold is 8
Based on the output of the log you can see that i'm using an NVIDIA GeForce GTX 550 Ti.
76561198136499242 Jan 12, 2015 @ 8:20am 
An investigation is ongoing. I apologize for the late response.
just checking in. still no response over a month later. Game is unplayable.
76561198136499242 Feb 16, 2015 @ 7:25am 
Do you recall the specific location at which you are crashing?
I am getting a very similar issue.


Im at Grey Teeth, Crumbled Hollow. I walk up attack the shrine to start the fight get through the first wave. Then during the second wave the screen goes black. the ausio keep playing though and I have to kill it with task manager.
It was happening at many locations, didn't seem to be location specific but time specifics. However the part that did it in for me (i can't recall the name because i've since uninstalled the game) was a boss battle where there was a mage of sorts summoning waves of skeletons and a big monster. This was relatively early in the game.
Dfess Apr 7, 2015 @ 4:26pm 
has there been any update on this? my cousin is going through this atm
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