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Thanks for the feedback! Considering it appears to be just a aspect ratio problem, hopefully it wont be hard/too long to fix.
Yes if it is super simple we can do a quick fix. We had this working at one point but haven't looked at it in a while. I will try to get an update when I return to Atlanta on Monday.
I'm not sure how dual monitor would work - but I'm looking for at least triple monitor support. This game being cryengine 3 will look marvelous across 3 screens - much like Crysis 2/3 :) Oh, and every other game, cry engine or not :P
Update: Yup, still can't change resolution from the default (Game defaults to 5760x1080 across 3 monitors). When I try to change, screen goes black, and then returns back to 5760x1080
It does act a little funky changing the res - but I can reduce it to 1920x1080.
Well, config didn't help, but I found a random way around the issue -> AMD 14.4 drivers, which have issues with HDMI input on/off (when you turn off the monitor that is connected via HDMI -> the resolution switches on desktop and that seems to affect lichdom and then it works like it suppose to). yey.
https://www.youtube.com/watch?v=33QEx0dmVz4
Yes, this game will eventually look magical across 3 screens - the FOV/aspect ratio isn't to scale, even at max settings. I do hope that once it is fixed, the hands scale correctly.
http://steamcommunity.com/sharedfiles/filedetails/?id=256390320
BUT I tried to add:
r_DrawNearFoV=xx
ctrl_aspectCorrection=2
With values 60 and 90 to try and scale the hands, but it didn't work. I had a look at the Crydev.net website for more commands, but I wouldn't know what would work.
Devs?
You may use the variable 'cl_fovmaint [0,1,2]' to achieve the effect you're looking for here. This setting specifies which screen resolution axis the FoV is locked to. This value affects both the world and near (hands) field of view.
cl_fovmaint=0 : Field of view is relative to screen Y. Allows wider fields of view - use this for Eyefinity configurations.
cl_fovmaint=1 : Field of view is relative to screen X.
cl_fovmaint=2 : Field of view is relative to the smallest axis of x or y. This is the setting we use by default. It generally gives a more consistent image in relation to warping, but isn't optimal for Eyefinity configurations.
We are working on auto selecting these values to provide an optimal experience depending on your specific configuration. We are also working to address graphics artifacts (such as objects disappearing along the sides), but please let us know of anything you see there.
What monitor configurations do you all run with? Which setups would you find most useful? Eyefinity support is getting some TLC right now and should show a lot better on our next (Alpha) release.
-Jeremiah