Lichdom: Battlemage

Lichdom: Battlemage

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Spoonie Mar 19, 2014 @ 8:57pm
Multi-monitor / Nvidia Surround / Amd Eyefinity - support
Hi,

I have suggested this on the official forums many moons ago, and the devs have said they will support it, but this post is for multi-monitor users that are thinking of getting into the early access. The game renders Vert- but the menu's scale and centre for the most part. The GUI seems to bleed onto the side monitors a little, but it's minor. Unfortunately the game is unplayable in surround due to the Vert- (zoomed look).

Shout out to the devs - grats on coming to Steam, but hopefully you guys can fix the aspect ratio - or somehow point us in the direction to do so, so I can play/test the game.

http://steamcommunity.com/sharedfiles/filedetails/?id=240158783

http://steamcommunity.com/sharedfiles/filedetails/?id=240158762

http://steamcommunity.com/sharedfiles/filedetails/?id=240158746

http://steamcommunity.com/sharedfiles/filedetails/?id=240158732

http://steamcommunity.com/sharedfiles/filedetails/?id=240158720

Keep up the good work!

Spoonie :claugh:
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Showing 1-15 of 27 comments
Apothecary  [developer] Mar 19, 2014 @ 11:24pm 
Thanks Spoonie. We will definitely make this work and we will see when we can get you a rough timeframe (phase 2, alpha, etc.)

Spoonie Mar 20, 2014 @ 12:23am 
Originally posted by Apothecary:
Thanks Spoonie. We will definitely make this work and we will see when we can get you a rough timeframe (phase 2, alpha, etc.)

Thanks for the feedback! Considering it appears to be just a aspect ratio problem, hopefully it wont be hard/too long to fix.
Apothecary  [developer] Mar 20, 2014 @ 12:27am 
Originally posted by Spoonie:
Thanks for the feedback! Considering it appears to be just a aspect ratio problem, hopefully it wont be hard/too long to fix.

Yes if it is super simple we can do a quick fix. We had this working at one point but haven't looked at it in a while. I will try to get an update when I return to Atlanta on Monday.
Spoonie Apr 28, 2014 @ 2:01am 
Hope this is still on the to-do list :)
Shirasho Apr 28, 2014 @ 9:51am 
There is dual monitor support? Ill need to look into this.
Spoonie Apr 28, 2014 @ 10:35am 
Originally posted by Shohei:
There is dual monitor support? Ill need to look into this.

I'm not sure how dual monitor would work - but I'm looking for at least triple monitor support. This game being cryengine 3 will look marvelous across 3 screens - much like Crysis 2/3 :) Oh, and every other game, cry engine or not :P
Akrian Apr 28, 2014 @ 1:23pm 
Yeah, I'm having this issue to, and inability to change resolution, when all 3 monitors are connected (as I posted in a separate thread, that got ignored). Hope that the patch fixed it.


Update: Yup, still can't change resolution from the default (Game defaults to 5760x1080 across 3 monitors). When I try to change, screen goes black, and then returns back to 5760x1080
Last edited by Akrian; Apr 28, 2014 @ 1:56pm
Spoonie Apr 28, 2014 @ 5:02pm 
Originally posted by Akrian:
Yeah, I'm having this issue to, and inability to change resolution, when all 3 monitors are connected (as I posted in a separate thread, that got ignored). Hope that the patch fixed it.


Update: Yup, still can't change resolution from the default (Game defaults to 5760x1080 across 3 monitors). When I try to change, screen goes black, and then returns back to 5760x1080

It does act a little funky changing the res - but I can reduce it to 1920x1080.
Akrian Apr 28, 2014 @ 5:41pm 
How? I havn't found a way aside from physically unplugging the monitors, is there a profile .ini that I can tweak?

Well, config didn't help, but I found a random way around the issue -> AMD 14.4 drivers, which have issues with HDMI input on/off (when you turn off the monitor that is connected via HDMI -> the resolution switches on desktop and that seems to affect lichdom and then it works like it suppose to). yey.
Last edited by Akrian; Apr 28, 2014 @ 7:00pm
Cat Toaster Apr 29, 2014 @ 4:30am 
I like what I see very much, still feels a bit too zoomed in (Gameplay starts at 3:20) with the FOV-Slider maxed to the right.

https://www.youtube.com/watch?v=33QEx0dmVz4
Last edited by Cat Toaster; Apr 29, 2014 @ 4:41am
Spoonie May 2, 2014 @ 12:11am 
Originally posted by Cat Toaster:
I like what I see very much, still feels a bit too zoomed in (Gameplay starts at 3:20) with the FOV-Slider maxed to the right.

https://www.youtube.com/watch?v=33QEx0dmVz4

Yes, this game will eventually look magical across 3 screens - the FOV/aspect ratio isn't to scale, even at max settings. I do hope that once it is fixed, the hands scale correctly.
Cat Toaster May 4, 2014 @ 5:51am 
It would indeed improve the overall look massively as the textures aren´t that goodlooking so much zoomed in. It´s a bit lick sticking you nose directly on everything :) . However based from Pre-Alpha 1 it already massively improved going to the right direction.
Spoonie May 4, 2014 @ 8:59am 
Ok, so I played around with the cfg file and adjusting the FOV to 160 makes the game looks great (:\Users\*you*\Saved games\Lichdom Battlemage\game.cfg)

http://steamcommunity.com/sharedfiles/filedetails/?id=256390320

BUT I tried to add:

r_DrawNearFoV=xx
ctrl_aspectCorrection=2

With values 60 and 90 to try and scale the hands, but it didn't work. I had a look at the Crydev.net website for more commands, but I wouldn't know what would work.

Devs?
Hello Spoonie,

You may use the variable 'cl_fovmaint [0,1,2]' to achieve the effect you're looking for here. This setting specifies which screen resolution axis the FoV is locked to. This value affects both the world and near (hands) field of view.
cl_fovmaint=0 : Field of view is relative to screen Y. Allows wider fields of view - use this for Eyefinity configurations.
cl_fovmaint=1 : Field of view is relative to screen X.
cl_fovmaint=2 : Field of view is relative to the smallest axis of x or y. This is the setting we use by default. It generally gives a more consistent image in relation to warping, but isn't optimal for Eyefinity configurations.

We are working on auto selecting these values to provide an optimal experience depending on your specific configuration. We are also working to address graphics artifacts (such as objects disappearing along the sides), but please let us know of anything you see there.

What monitor configurations do you all run with? Which setups would you find most useful? Eyefinity support is getting some TLC right now and should show a lot better on our next (Alpha) release.

-Jeremiah
Cat Toaster May 9, 2014 @ 3:07pm 
5040x1050 (48:10) or 5192x1050 bezel compensated Eyefinity, and thank you very much for looking into this.
Last edited by Cat Toaster; May 9, 2014 @ 3:08pm
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Date Posted: Mar 19, 2014 @ 8:57pm
Posts: 27