Lichdom: Battlemage

Lichdom: Battlemage

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soldorn Mar 19, 2014 @ 2:58am
Spell list?
Do you have a list of the spells, planned and currently available? Are you planning to incorporate any of the following; invisibility, detect invisible, levitation, telekenis, open locks, slowing, haste, detect traps, disarm traps, summon, banish, charm.
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Showing 1-7 of 7 comments
ArsArcanum Mar 19, 2014 @ 7:33am 
I can tell you that for the early access phase one that we have access to fire, ice, corruption, and delirium(fear/berserk). From other playtests they held, there were kinesis(gravity) and lightning and some form of a poison spell (plague i think). As the other spells you mention on your list, I dont know if they have some sort of implementation on them or not
Last edited by ArsArcanum; Mar 19, 2014 @ 7:33am
KardinalRatz Mar 19, 2014 @ 8:03am 
ohhhh Kinesis sounds cool, its not in the stage 1 thingy ?
ArsArcanum Mar 19, 2014 @ 8:11am 
from what i know/understand, kinesis is not in the early access phase 1
Steven Brattac Mar 19, 2014 @ 8:49am 
can we summon pets lichs golems etc any pet? or mount?
like a pegasus to float to the other side of a chasm or a broom /carpet/teleport/blink?
Last edited by Steven Brattac; Mar 19, 2014 @ 8:50am
Nagoshi Mar 19, 2014 @ 9:37am 
As a game with "Lich" in the name, I expect there to be some kind of spell to summon minions and/or raise skeletons from graves eventually. but this is super early beta so I guess we'll see what happens.
missed Mar 19, 2014 @ 12:35pm 
The "lich" in Lichdom refers to a major character in the game, one that empowers you with magic. More details about this will be revealed at a later time. As such, you will not be able to summon liches.
DJ Mar 19, 2014 @ 12:59pm 
Will some spells be constant beams of power instead of balls of energy?
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Date Posted: Mar 19, 2014 @ 2:58am
Posts: 7