Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Callum Feb 15, 2018 @ 8:46am
Dev Blog 15/02/18 [EN]
http://steamcommunity.com/games/261550/announcements/detail/2740874571647160868

Greetings warriors of Calradia!

Last week, we had a look at the politics, history and personalities of the three imperial factions. Now we'll see how they'll be represented in-game.

Militarily, the Empire's troop types and equipment is drawn from ninth to eleventh centuries, a period of Byzantine resurgence. The Byzantines' best-known troops are their cataphracts, fully armoured cavalry who rode into battle with an arsenal of lance, sabre, and long-handled mace. But the Byzantines also had a full complement of medium and light cavalry, plus spearmen and skirmishers, not to mention whatever mercenaries they could get. They were masters of combined arms, authors of military manuals like the Strategikon that counselled patience over glory-seeking, pioneers of a more scientific approach to warfare.

The Empire will also deploy powerful heavy cavalry, sturdy spearmen, and skirmishers, and our upgraded command system should give players a chance to experiment with combined arms. Improvements to the morale calculations, such as a shock effect from taking down a large amount of troops at once, can make tactics such as flank charges more effective. Imperial cataphracts are also designed for opportunistic attacks that benefit from being timed more carefully than the Vlandian steamroller. We've given them two-handed kontos lances - a slight anachronism, as these are more late ancient than early medieval weapons, but we think it will add interesting variety. Without the shield, a frontal charge by cataphracts might more easily be disrupted by missile fire, but if the enemy doesn't have supporting missile troops, then the extra reach of the kontos can be devastating. Their heavy maces, swung from a fast-moving horse, can also deliver a crushing blow.

As with the Romans, the Empire is assumed to have imposed a form of Pax Calradica - at least on its heartland, if not on the ever-embattled frontiers. Peace and stability has allowed cities to grow, so the empire is assumed to be slightly more developed than the outer kingdoms. In Bannerlord we've introduced a number of new ways to show this kind of accumulated investment. We can vary a city's economic muscle with the amount of workshops it has, and its defensive might is shown by outer walls that can be one of three levels, with different scenes for each.

As in all the realms of Calradia, regional variation throughout the empire will be shown largely through minor factions. Imperial border areas tend to be rougher and more chaotic than the heartland, and in the game are represented by frontiersmen. Though fiercely loyal to the empire, they adopt many of the ways of the warrior-tribes they face, from weaponry to a preference for blood feud over courts of law. The Watchers, in the northern hill country, represent the Akritai, the famous Byzantine borderers of Anatolia. In the south and east, colonies of fugitives and free-spirited wanderers have learned to live and ride like the steppe peoples they fight, forming the Eleftheroi. These are based on the Cossacks -- Third Rome rather than Second, admittedly but probably not much different than those who guarded the Byzantines' Black Sea frontiers. And of course we have a faction based on the Varangians, the fearsome Nord guardsmen of the Emperor, who in the tumult after Arenicos' death have formed a mercenary outfit.

An adventurer may make his or her name in the outer kingdoms, but to rise to the pinnacle of power in the game, a player will need eventually to deal in one way or the other with the Empire and its legacy. You may be an Attila who humbles it, a Justinian who restores it, or a Charlemagne who remakes it in a new form in a new land. Don the purple robe, or trample it into the dust under the hooves of your horse: that is your choice.

In next week’s blog we will be speaking to one of the programmers from our engine team, Gökhan Uras. If you have any questions you would like to ask him, please leave a reply in the comments and we will pick one out for him to answer.


Mount & Blade

TaleWorlds Entertainment
Last edited by Callum; Feb 15, 2018 @ 8:51am
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Showing 1-15 of 49 comments
Meme Man Feb 15, 2018 @ 8:51am 
lol
Jimbo Hellfart Feb 15, 2018 @ 8:51am 
Give us a date broski!
DJuks Feb 15, 2018 @ 8:52am 
When can i play?
Darkening Demise Feb 15, 2018 @ 8:52am 
Can you guys just go back to not speaking for almost a year like the past few years? Its no different than this. At least when you did speak years ago it was to show the game, this is nothing.
Last edited by Darkening Demise; Feb 15, 2018 @ 8:52am
Rovanech Feb 15, 2018 @ 8:55am 
SO EXCITED CANT WAIT!!!
Callum Feb 15, 2018 @ 9:00am 
Originally posted by Luckso:
use that money for something productive and stop these freakig blogs... im sick of them.

The solution is quite simple. Don't read them. :)

And please don't spam, you can edit your posts to add more instead of quad-posting.
Last edited by Callum; Feb 15, 2018 @ 9:01am
Timzyx Feb 15, 2018 @ 9:08am 
This community is toxic af, when a game releases and it's buggy and un-optimized you all flame and critize it for releasing so early and not waiting longer, but when a dev team actually puts care and effort, and deciding to release it when it's fully ready so we, the fans wouldn't be dissapointed, you idiots still critize and insult them. Good job, you're the reason that those "♥♥♥♥♥♥ unoptimized buggy" games exist. Just wait patiently, TW doesn't owe you a thing.
Sumarlithi Feb 15, 2018 @ 9:08am 
Good but haven't we already heard about the engine; I'm still waiting for the Janitor interview.
Dawarf Feb 15, 2018 @ 9:11am 
I am sorry for being negative but these 2 empire blogs could easily have been combined into one.

I know you want to develop as great a game as possible and we want it too but this just seems like a delaying tactic to try and keep us from not getting angry or forgetting about the game.

It's good that you've said the delay was because you had to make a new engine.

And you won't give an estimated release date since you've already did that and failed so you're afraid of doing it again.

But please how about telling us a sort of percentage of how much you've done? Just anything.

A lack of transparency just makes us worried that something is wrong.

Small edit. Cool choice of making cataphracts using long two handed lances.
Last edited by Dawarf; Feb 15, 2018 @ 9:15am
[14e] Bladetryx Feb 15, 2018 @ 9:14am 
@Callum good work i enjoyed the blog
AmazeeLuck Feb 15, 2018 @ 9:48am 
Hey that was a good blog. We got some new information. Some people here simply won't accept anything less than a release date.
redwitch Feb 15, 2018 @ 10:40am 
Originally posted by Bladetryx:
@Callum good work i enjoyed the blog

+1
Papa John Feb 15, 2018 @ 11:21am 
This is a joke.
Floyd.dev Feb 15, 2018 @ 11:36am 
"In next week’s blog we will be speaking to one of the programmers from our engine team, Gökhan Uras. If you have any questions you would like to ask him, please leave a reply in the comments and we will pick one out for him to answer. "


Please make it large!! That is really interesting :D
Well, the fact that there's a blog next week means we're not getting anything for another whole week
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Date Posted: Feb 15, 2018 @ 8:46am
Posts: 49