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The truth is you are damned if you do and damned if you don't, but atleast the damned if you don't approach has the reservation that most of us respect the fact that you are taking your time.
Too many games rush to meet artificial deadlines and their finish product suffers from it, so it's heartening to see a developer giving a beloved game such as this the time it deserves to be the best it can be eventually.
'It will be done when it's done' isn't just good enough for me, it's the preferred release window for the highly anticipated sequel to my favourite game ever.
I'd been unwittingly waiting most of my life for Mount & Blade and still enjoy it to this day, so a few more months or years for the sequel to be finished properly is nothing in the grand scheme of things.
Knights of the Old Republic II is another great example, though it succeeded despite having so much cut from it. But imagine how much greater of a game Obsidian would have made had Lucasarts not forced them to make a Christmas release?
I absolutely would not want to see this happen to Bannerlord, and so I completely understand what they are doing here.
Why you can't say that "Game will be released until 2020" ? Come on, put one limit. It shouldn't has to be close.
I also wonder if this slightly different demo is going to be as disappointing as the last. Fingers crossed, becasue for the last year or so all I've come to expect form TaleWorlds is precisely that.