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DISPLAY AND USER INTERFACE
- Reviewed all in-game font scaling and anti-aliasing and reworked font support to take newer Windows operating system scaling into account. Font size and clarity should now be more consistent across all systems.
- Enlarged and clarified fonts: Diplomacy screen, scrolling message list, tutorial screen, cash and income display
- Added Introductory Game button in Start New Game screen, we recommend this as a first game for all new players
- Moved PreWarp tutorial to last based on player feedback
https://www.dropbox.com/s/1n3mzts69cv4m93/Screenshot%202014-05-26%2017.06.57.png
Here's how it appears on my screen (not the beta, the currently released version)
Yes I am a skeptical person
Just wondering, when you say that's how it looks on your screen.. do you use the button with two red arrows on the corner ui to make it double size? Might produce a better screenshot to show for comparison of text if you did.
Its a great great great game but the UI is just to small in several areas and there is no need for it to be like that, just making some of the sub screens like the fleet screen/ship design etc etc would create the space for bigger iconography and text. I really have to squint when desinging ships because all the modules are represented by such small icons, it turns one of the most fun aspects of a space based 4X into a chore.
However it shows how great the game play is that I am willing to endure this to play the game. Most games would be insta shelved for having such a tedious UI.
bleed to death plz plz plz!!!