Oozi: Earth Adventure

Oozi: Earth Adventure

TSLMachine Dec 14, 2015 @ 11:17pm
Crash every level transition
System.NullReferenceException: Object reference not set to an instance of an object. at Oozi.LevelScreenLevelComplete.Update(TimeSpan timeSpan) in d:\Old\_OZZI_SVN_new\XNA_Marcin\LoadMap\LevelScreanLevelComplete.cs:line 592 at IndieEngine.GameObject.Update(TimeSpan timeSpan) d:\Old\_OZZI_SVN_new\XNA_Marcin\IndieEngine\IndieEngine\GameObject.cs:line 94 at IndieEngine.IndieGame.Update(GameTime gameTime) d:\Old\_OZZI_SVN_new\XNA_Marcin\IndieEngine\IndieEngine\IndieGame.cs:line 528 at Oozi.TheGame.Update(GameTime gameTime) in d:\Old\_OZZI_SVN_new\XNA_Marcin\LoadMap\TheGame.cs:line 1643 at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FpushMessageLoop(IntPtr dwComponentId, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Oozo.Program.StartGame(String[] args) in d:\Old\_OZZI_SVN_new\XNA_Marcin\LoadMap\Oozi.cs:line 127 at Oozo.Program.RunGame(String[] args) in d:\Old\_OZZI_SVN_new\XNA_Marcin\LoadMap\Oozi.cs:line 49
< >
Showing 1-2 of 2 comments
5M0k1N Dec 14, 2015 @ 11:28pm 
try verifying game cache
TSLMachine Dec 15, 2015 @ 4:43am 
Originally posted by 5M0k1N:
try verifying game cache
That's the first thing I did on the second crash, because I thought that the first crash was just some random thing. Still crashed. This log is actually the fourth crash log I got.

Edit: I played a level just now and oddly enough, it didn't crash anymore on level transition. I'll have to play more to find out if it still does. Or maybe it's just that one level that crashes for me.
Last edited by TSLMachine; Dec 15, 2015 @ 4:44am
< >
Showing 1-2 of 2 comments
Per page: 1530 50