安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Indeed. The purpose of Fuse is just that. It's royalty free content that you can use in your own games/films/anything. We would love to get a shout out your credits, but even that is not necessary.
We are also planning on expanding content across all fronts.
*updating post to avoid future confusion:
We do ask that the content is embedded in whatever project you are working on. You should not directly resell or redistribute the assets. This is to protect both ourselves and in the future when we eventually open user imports (and user sharing/store/whatever form that may take), other contributing artists.
Also I'd like to reiterate that models marked TF2 come under Valve's licence.
If there would be a thumbs up options, this post would have it. :)
Every expand cost users money ?
Or the license is by life -aka ZBrush license style-
And how exactly the license works... is by ID number -like Marmoset- or web license -like 3DCoat-
Can i uninstall and reinstall the software/lic in another machine at any time ?
ty
Charles
What about license schema ?
Every upgrade, patch, content is free ?
I prefer to know it before yo buy
ty
Feature upgrades will come as free updates. New content will become available in paid packs and eventually people will be able to add their own content into the app.
Yes, characters and our whole animation catalog is completely royalty free.