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If you're working with games, you'd see that those prices aren't actually all that bad considering someone who never did animating before could now do it relatively easily, and you'd pay a ton more for an actual modeler/rigger/animator that went to school for the stuff and does it professionally.
As for the steam version, the price gives you access to a bunch of different parts that you can piece together and create your own characters. I don't recall the exact number unfortunately, couple hundred total I imagine, and that's before any upcoming DLC & Community Created stuff.
Last time I used the Auto-Rigger on the site, it was free to do (for basic bi-peds) and free to download and just the basic T-Pose, and there was a free plugin for 3ds max to import the rigging.
1. Fuse comes with a ton of characters that you can remix to create your own content, in addition to the TF2 characters. It is a modeling tool, that easily connects to Mixamo's other game production services. Your creations are yours, and you can export them as OBJ from the app, or upload them to keep working with other Mixamo services, like creating a rig, or shopping for animations.
2. The purchase of Fuse does not include access to Mixamo's "All Access" pass. The "All Access" pass is for all of Mixamo's services, which includes access to Fuse, but you don't need it to use Fuse successfully. It just gives you a great deal if you plan to use our other services, which include unlimited autorigs and access to our animation and character collections, among other things. It's more geared toward heavy users or production facilities, so it may or may not make sense depending on your use case. The demo comes with just the TF2 characters and a few others, if you're interested in trying it out.
3. You'll get 2 free autorigs when you create a mixamo account, and 1 free autorig each week because you are a Fuse user.
4. Please pardon our dust, as we're just launching today. A FAQ on our website is a great idea.
With the Steam version of Fuse, you will be able to create a character in Fuse, upload it to Mixamo for a rig, and download your character (select the free T-pose animation) to start using the rig to animate. The rig won't cost a thing if you're just rigging a new character each week. If you're interested in Mixamo's pre-made animations, they are also available, but as you mentioned, they are not all free, though there are a few.
I hope this is helpful! Thanks for your interest in Fuse,
Charles
I was mainly concerned about the lack of detail about just what you get for having the Steam Version, I knew it wasn't going to be the "full thing" but as it didn't state anywhere it just seemed like it was one of those "Tempt you in and then get you paying" sort of deals, but for a free user getting one free rig (plus two for purchase) and then the free animations per week isn't a problem and I think for the pricepoint that's pretty good, as 1x rig in your credit system is around 60 bucks - just wanting to make sure people are getting a fair deal, and you've answered with a very clear "It does appear the deal is fair". And then of course people can pay for more depending on what they want and if they want to take it further.
As I mentioned before about an FAQ, that would be a good thing to edit your Steam Store page with and just pop a short rundown of that on the website, even linking to the Steam Store page - sounds like a wonderful piece of software, just needed that dust blowing off! ;)
So once again, thanks for the answers, as someone now leaning towards the "buy" button... you've cleared it all up.
- Tabriel
Thanks Tabriel! I'm glad I was able to answer some of your questions. This is new software, and we're very much looking forward to hearing from users like you about the directions it should go. I hope you do try it out, as I'd love to hear your feedback as we plan for our next set of features.
Best,
Charles
I can live with an autorig every week. So when I don't use up my autorig in a week I could autorig 2 meshes the next week?
As an FPSC user I am also interested in the question of usage policy. Can I actually use the characters I tinker and download in a game built with a non-valve engine which I then upload (99% probablity it's going to be non-profit) for others to play?
Yes, the characters you create belong to you, and you can use them royalty free.
Thank you good sir!