Fuse
tylermixamo  [developer] Apr 10, 2015 @ 4:53pm
Fuse 1.4 News and Mixamo Roadmap
Hey Errbody!

We have a new blog post up on the Mixamo website detailing some of the planned updates for our products, we would love if you wanted to check it out here:

http://blog.mixamo.com/mixamo-roadmap-face-plus-now-free-and-a-focus-on-core-products-3d-animation-software

If you're only really concerned with Fuse, here is the tl;dr:
Mixamo 2 is out and rocks
We're adding animations
We're improving the Auto-rigger
Face Plus is now free, but we have frozen development for the time being

What’s Next for Fuse?

We continue working to improve Fuse, our 3D character creator. This week, Fuse character uploads will be pointed towards Mixamo 2.0, which will mean faster asset processing, no viewer plugin, and blendshape settings that are remembered by the website, minimizing the amount of time you will need to re-rig your character. Some rocking new features you can look for in Fuse 1.4 include:
  • Automatic hat and hair fitting - never worry about hat-hair again
    http://i.imgur.com/Jc2rkbo.png
  • Automatically generate multiple character mesh resolutions - polycounts for desktop and mobile, and automatic generation of the mid and low res versions for imported characters (as long as the UV templates are followed)
  • Soft mod tools for clothing and hair adjustments - get the perfect fit
    http://i.imgur.com/Y7RKuzl.gif
There will definitely be more, but we just wanted to confirm the "for sure" items. We're also planning on adding a ton of medieval/fantasy content (most popular survey result). No definite release date set right now, but the smart money is on some time in June or the beginning of July.

Got a great idea that would make Fuse even more useful in your production pipeline? Drop us some suggestions on proposed features and content you want to see added!

\m/ Fuse on \m/
Last edited by tylermixamo; Apr 10, 2015 @ 5:02pm
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Showing 1-14 of 14 comments
DANGDUT Apr 10, 2015 @ 5:19pm 
Amazing.
Azure Zero Apr 10, 2015 @ 6:04pm 
Things that would be of Great Help

Texture Export (with or without batch processing)
If someone makes a character let them export out the Texture map for that model so they can have replacement textures for the characters instead of needing to make X number of character all with a minor difference in texture.
If it can batch process a collection of differences in materials that would be even better.

Ability to bake in all the blend shapes into the character and allow the game engine to hook into them.
(Hoping you can work with Leadwerks to natively support it)

A more detailed and higher poly count LOD, as most PC game engines out now can easily handle 60k-70k poly characters in a multiplayer game.

Allow both the Female and Male Locomotion packs to be free (with an idle animation), so folks can have a variety of movement motions to the Characters, so they can have easy wandering NPCs in their games.

More modifications/controls on the animations you can load into the character like; female hip sway, elbow in/out, arm sway, leg stride, etc.
Thanks for the update. Looking forward to improved symmetry.
Is it possible to export the faceplus animation from Unity to other appz?
Gio Apr 19, 2015 @ 3:35pm 
Ohh this are really gooood new.
VO!D Jun 19, 2015 @ 1:20am 
Great !:skbomb:
DANGDUT Jun 19, 2015 @ 1:55am 
This not relevant anymore. The FUTURE is UNKNOWN.
Keluvar Jun 19, 2015 @ 9:21am 
Would be good to hear from the developers on this now that Adobe have taken over... where to next? development path? eta for v1.4 (I was really looking forward to armouring characters etc)...
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
Keluvar Nov 10, 2015 @ 9:56am 
?
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
Sgt. Pepper Nov 11, 2015 @ 11:14am 
Originally posted by GAYSKELETON:
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)

You do realize this announcement was before Adobe bought them out right? You do also realize that since then they said they have no idea what the future holds?

In other words the OP means nothing as the developers already said as much
PFrenegade Nov 12, 2015 @ 9:26am 
And nothing about refund all of us who paid fuse? or even an alternative?
Daveo Dinkum Nov 17, 2015 @ 8:31am 
So Fuse 1.4 has been "ready for release" since April this year???
I can't help but think that has Adobe been holding it back since then until they take full ownership of Mixamo, for unpleasant reasons.
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Date Posted: Apr 10, 2015 @ 4:53pm
Posts: 14