Cosmic Star Heroine

Cosmic Star Heroine

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What is "Hyper"?
I see on my char screens something like "Hyper every 2 turns", but I missed what it actually does.
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Showing 16-30 of 43 comments
Halfshell Apr 12, 2017 @ 8:08am 
Sparke affects Style? Would anyone know how it affects Style in more detail?
nvmvoidrays Apr 12, 2017 @ 10:47am 
Originally posted by Chaotic Corner Soul:
Sparke affects Style? Would anyone know how it affects Style in more detail?

iirc, higher Sparke means you start off with more Style at the beginning of the combat or something like that. i remember seeing something about it somewhere in game.
Master SoloWan Apr 12, 2017 @ 12:21pm 
I think that Sparke influences your MAXIMUM Style %.
At 0 Sparke, you can stack Style up to 100%.
With 100 Sparke -> 200%

I don't know if it still works like this but that was the case in 2014.
Last edited by Master SoloWan; Apr 12, 2017 @ 12:21pm
Halfshell Apr 12, 2017 @ 3:52pm 
Currently every character seems to cap at 300% Style no matter what. I think nvmvoidrays is right, Spark increases how much Style you start with.
rwb36 Apr 12, 2017 @ 4:12pm 
Some of those ailment descriptions are old and don't match the actual game. There's an NPC in the Agency HQ that gives ailment descriptions. We're going to add a tutorial menu to the game that will let people look this stuff up in-game as well.
FroBodine Apr 12, 2017 @ 4:13pm 
Excellent! Thank you. I hate to keep asking, but nobody from your company has answered or said ANYTHING about the manual. The tutorial refers us to the manual for more detailed information. Where is the manual, please?
rwb36 Apr 12, 2017 @ 4:15pm 
On stats:
Physique affects Max HP (only character's innate Physique affects HP).
Sparke affects Starting Style.
Hackitude determines which programs are usable.
Cunning affects Ailment Power, Ailment Defense, Item Damage, and gives a slight speed bonus.

Physique/Sparke/Hackitude also affect damage of the various character abilities. Physique & Sparke affect your physical and magic defense respectively along with your shield stats.
nvmvoidrays Apr 12, 2017 @ 8:14pm 
Originally posted by rwb36:
On stats:
Physique affects Max HP (only character's innate Physique affects HP).
Sparke affects Starting Style.
Hackitude determines which programs are usable.
Cunning affects Ailment Power, Ailment Defense, Item Damage, and gives a slight speed bonus.

Physique/Sparke/Hackitude also affect damage of the various character abilities. Physique & Sparke affect your physical and magic defense respectively along with your shield stats.

is there a way to determine which abilities are Sparke and which are Hacktitude? some are obvious, such as Drown, but others could be either, like say Zap, or even something like Purification Torch, which, uses a "gun" so you'd think Hackitude, but Chahn's Hacktitude is low, etc.
Loerwyn Apr 13, 2017 @ 2:59am 
Originally posted by Chaotic Corner Soul:
Thats Earth. Try using the Hard Rock ability for Sue and attacking a weak to Earth enemy. Although it should be mentioned somewhere I agree.
I did wonder if it was something like Earth, but it came up before I had any Earth-type abilities.
Master SoloWan Apr 13, 2017 @ 3:27am 
Originally posted by nvmvoidrays:
is there a way to determine which abilities are Sparke and which are Hacktitude? some are obvious, such as Drown, but others could be either, like say Zap, or even something like Purification Torch, which, uses a "gun" so you'd think Hackitude, but Chahn's Hacktitude is low, etc.

Ditto.
My suggestions:
Something like Deal Tech damage (like Laser), Deal Magic damage, Deal Physical Damage (like Bash) would be great (Ability description) !

A small「T」(Tech),「M」(Magic),「P」(Physical) before the Ability description.

Or even a small icon in the Ability description or before/after the Ability Name :

Tech : Gear icon or Shield icon (the same one from Equip menu)
Magic : Wand icon (the same one from Equip menu)
Physical : Sword icon (the same one from Equip menu)

Last edited by Master SoloWan; Apr 13, 2017 @ 5:52am
FroBodine Apr 13, 2017 @ 5:41am 
EXCELLENT ideas Shiru! It would be so helpful if the abilities and items and such had an indicator of what abilities are affected by what stat. This is sorely needed, I think.
marak Apr 13, 2017 @ 7:30am 
While we're at it, the decision to make a Character's Hyper mode boxes a bright neon Cyan, but then putting a yellow border on the character sprite and battle status window is confusing the hell out of pretty much every single person I've seen playing it in a YouTube video.

Why not make everything Hyper-related that same Cyan color? It's so frustrating to watch all these people ignoring Hyper Mode and all the combat synergies it creates because the UI isn't reinforcing what the text tutorial tells you.
FroBodine Apr 13, 2017 @ 8:39am 
I actually have no idea when my dudes are in hyper mode. I REALLY need to read the tutorial text again, but I just don't get hyper, desperation, style, etc. I have a very basic, vague understanding of them, but in actual gameplay, I can't figure out when these things are activating, or what they are doing. Confusing stuff for me.
Last edited by FroBodine; Apr 13, 2017 @ 8:40am
Apoc Apr 13, 2017 @ 8:51am 
Hyper is when their sprites are glowing with a yellow light. I think their face in the UI also have some kind of wavy thing around them when it's the active character and it's also yellow when in Hyper mode.

Desesperation is when they are out of HP and I'm pretty sure their sprite are kneeling too. You do more damage (Not sure how much) but you will die if you don't heal yourself.

Style is the % above their HP in battle and is always active. It can go up to 300% and it's a damage bonus up to 100% and between 200-300% it's only for some abilities that use Burst. So at 50% style you do 150% damage and at 100% style you do 200% damage.
Halfshell Apr 13, 2017 @ 9:02am 
Originally posted by FroBodine:
I actually have no idea when my dudes are in hyper mode. I REALLY need to read the tutorial text again, but I just don't get hyper, desperation, style, etc. I have a very basic, vague understanding of them, but in actual gameplay, I can't figure out when these things are activating, or what they are doing. Confusing stuff for me.
Go into the equipment screen for a character. On the far left side you will see Hyper in big bold letter. For main character it says "2nd turn and every 3 turns after". So you can Laser next move is Hyper. Defend, Laser next move is Hyper. (repeat). Gunmancer is "3rd turn and every 4 turns" after. Hacker is "3rd and every 3 turns after". You can also look on the far left during battle. There are little boxes that fill up to represent Hyper. When they are full you get a Hyper attack. I don't remember the character names very well, so I just call them by what they do :P

Edit: Honestly, you don't need a great understanding of Style or Desperation unless you're playing on hardest. On the left is Style next to the Hyper boxes. Its the %. If its higher than 50%, getting hit below 0 brings you into negative HP. So just try to keep it higher than 50%. Desperation also makes you do more damage, but its really hard to use well and if you use it to attack that character dies (make sure you heal above 0 by the end of their turn!). So very risky to use it that way!

@Apoc I am relatively positive Desperation is a 1.5x damage increase. Its not very large, but if you combine it with Hyper and other modifers you can hit for absurd amounts. Highest I've hit for is 15k in chapter 7 so far. But if that was a desperation attack that would be over 20k!
Last edited by Halfshell; Apr 13, 2017 @ 9:08am
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