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翻訳の問題を報告
How often does the tension rating update? Does it take *a lot* of salvage?
However, I will ask the programmers to check that there's nothing weird going on.
Maybe a standard code but I do not know.
tried again and black screen crash.. am inde trying to sign up to transgate!
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.UInt32,Protocol.SystemState].get_Item (UInt32 key) [0x00000] in <filename unknown>:0
at RelationLogic.UnitRelation (.Unit unit) [0x00000] in <filename unknown>:0
at SystemMapShipGlow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.UInt32,Protocol.SystemState].get_Item (UInt32 key) [0x00000] in <filename unknown>:0
at RelationLogic.UnitRelation (.Unit unit) [0x00000] in <filename unknown>:0
at SystemMapShipGlow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.UInt32,Protocol.SystemState].get_Item (UInt32 key) [0x00000] in <filename unknown>:0
at RelationLogic.UnitRelation (.Unit unit) [0x00000] in <filename unknown>:0
at SystemMapShipGlow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.UInt32,Protocol.SystemState].get_Item (UInt32 key) [0x00000] in <filename unknown>:0
at RelationLogic.UnitRelation (.Unit unit) [0x00000] in <filename unknown>:0
at SystemMapShipGlow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.UInt32,Protocol.SystemState].get_Item (UInt32 key) [0x00000] in <filename unknown>:0
at RelationLogic.UnitRelation (.Unit unit) [0x00000] in <filename unknown>:0
at GuiMinimapObject.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.UInt32,Protocol.SystemState].get_Item (UInt32 key) [0x00000] in <filename unknown>:0
at RelationLogic.UnitRelation (.Unit unit) [0x00000] in <filename unknown>:0
at GuiMinimapObject.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Loading Scene Scenes/SectorLayouts/sector_big_station_23
(Filename: C:/BuildAgent/work/afa2580bf6048259/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
UnloadTime: 46.948097 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 225 / Dirty serialized files: 0)
Unloading 10498 unused Assets to reduce memory usage. Loaded Objects now: 14553.
Total: 25.281799 ms (FindLiveObjects: 0.541003 ms CreateObjectMapping: 2.223176 ms MarkObjects: 7.230442 ms DeleteObjects: 14.870191 ms)
Loading Sector...
(Filename: C:/BuildAgent/work/afa2580bf6048259/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Loading SectorHUD...
(Filename: C:/BuildAgent/work/afa2580bf6048259/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Loading RegionMap...
(Filename: C:/BuildAgent/work/afa2580bf6048259/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Loading SectorBackgrounds...
(Filename: C:/BuildAgent/work/afa2580bf6048259/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Loading Explosions...
(Filename: C:/BuildAgent/work/afa2580bf6048259/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Loading StationTransgate2...
(Filename: C:/BuildAgent/work/afa2580bf6048259/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Loading SectorLayouts...
(Filename: C:/BuildAgent/work/afa2580bf6048259/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
UnloadTime: 1.238163 ms
Unloading 0 Unused Serialized files (Serialized files now loaded: 356 / Dirty serialized files: 0)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 38293.
Total: 13.160144 ms (FindLiveObjects: 1.323210 ms CreateObjectMapping: 1.396880 ms MarkObjects: 9.886534 ms DeleteObjects: 0.168387 ms)
HUDRegionMap\Camera\GuiRegionMap\Panel\Menu\0_Ownership\Button\Hide has nothing for UIButtonColor to color
(Filename: C:/BuildAgent/work/afa2580bf6048259/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DockTo bay_0 False
(Filename: C:/BuildAgent/work/afa2580bf6048259/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Exception: There isn't docking bay with name "bay_0"
at Docking+<DockTo>c__Iterator55.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<DockCutscene>c__Iterator5C:MoveNext()
(Filename: Line: -1)
Disconnected
(Filename: C:/BuildAgent/work/afa2580bf6048259/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Disconnected from lobby
(Filename: C:/BuildAgent/work/afa2580bf6048259/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)