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Yeah but you just need ONE uber broken "premium" card (with just a lil tutor to find) in a deck to eat the peasants alive ¬¬
Removing the pay2win element was a cute way to make a campaign-based game which served as a tutorial and easy entry, but we've got four of those games now. Enough already.
Magic is not a freemium game. It's not a single purchase experience you buy into and play forever. MtG is and always has been by its nature an expensive hobby. You don't "pay to win," you pay to participate at all. You pay a lot to participate. That is the nature of the beast, and everything else we've seen here up till now is just marketing.
It's about time we had a full service MtG client that doesn't look like Yahoo Parcheesi '97. Give me a nice looking Planeswalkers game with everything Magic has to offer including the cost. I've got more free and fair games than I can swing a cat at. We don't need a Magic that everyone can play and everyone can win. Give us a Magic that's true to its roots and contains the whole damned experience.
I totally agree. I'm also a bit put off that after buying the game I'm expected to shell out more to purchase better cards to now play the game. I'm ending up paying more for digital cards that I don't even own compared to buying the physical cards which I can say are mine.
I wouldn't mind if, aside from a starter deck, digital boosters were microtransaction only as long as a) my cards carry over from yearly planeswalker game to game and b) the client/game is free. I guess I pretty much am asking for mtgo with the prettier, smooth running planeswalker interface.
But these people have now had four chances now to do right by their customers, and frankly it's clear that they simply don't get it.
Just because "it's always been that way" doesn't mean it still has to be. Regardless as to what collecting decks for Magic is like in real life, there are plenty of card game video games that don't require to you make separate purchases to get all the cards.
And that's why I play this now rather than physical MtG. But I'll make a compromise. I'll buy a few reasonably priced boosters. If they put the damn special modes back in. Don't strip down the game even further, then expect me to sink more cash into it than the previous games.
Of course it doesn't, but the alterntive is something we already have. Many times over.
That's awesome. I prefer the myself. Again, why do we need more of these? Why do we need a game with a long history of card acquisition and a long history of being expensive to suddenly take a seat in a folding chair alongside all these other games? We can honestly do without another of those.
The sensible compromise seems kind of obvious in this case. Free or cheap casual play with access to every card ever, so that anyyone who wants to play for fun or just get their feet wet can do so at their pleasure. Organized matches, rankings, restrictions, and every other perk associated with owning the cards and showing up in person - all go behind the paywall.
It seems ike a combination of Might and Magic: Duel of Champions, and Magic 2014: Duel of Planeswalkers and takes inspiration from the worst element's of each game.
A couple of thing's put me off:
1: MTS. I've seen the MTS on Might and Magic: Duel of Champions having invested quite some time in it, and I hate how the A.I is allowed to use customized, open decks against starter decks. I've never supported that, and it's not as if the A.I doesn't have enough going for it as it is. MTS in general, are usually an instant dislike in most games that have them, especially when the MTS is used to obtain cards that can only be bought via the MTS. It can take only a single OP card to completely ♥♥♥♥ up any game plan that you have, and then, that will be the end of that, and the A.I is almost guaranteed to have access to that 1 card. Put those two issues together and it makes the game feel like it's almost Pay to Play/Pay to Win.
and
2: The insane capabilities of the A.I, who always have the exact card that they need, as and when they need it. They are capable of defeating any strategy that you lay down with almost perfect play and, almost, never make a mistake. That's been the trend now, for almost every "Might and Magic" game since like, what, Mandate of Heaven? Which was probably the last "Might and Magic" game that I completely, and whole heartedly enjoyed. It's no wonder people only really play against each other online, it's the only way that they can really learn and have a decent game. The game isn't exactly what you call newbie friendly, once you've got the tutorial out of the way with. I mean, the tutorial takes everything into consideration except the perfect play style of the A.I, which makes you wonder if your doing something wrong and that you don't have a good enough deck, or if the A.I is programmed to cheat.
With that all taken into consideration, I have to say that, I'm out and I feel that, if, ubisoft carry on going down the route that they are going down, that they are going to destroy what could be an excellent franchise, in the Might and Magic franchise. It's honestly no wonder that lots of people are leaving each Might and Magic game lately. Ubi are killing it's own game for financial gain.
Sir I think you are confused.
That or make a game with all the card's for full price (say £30) and make you earn them in game.
I own several of the Yu-Gi-Oh game's on DS and the most recent one had over 5000 cards available in game, you just bought booster packs with in-game currency.
Never-the-less I've been enjoying the DotP games a lot lately so I'll buy anyway. I just can't see me paying out for loads of boosters even if that means I won't be truly competative. Guess I can blame that when I lose;)
Anyone know how much the boosters cost by the way? The one's for Magic Online are basicly the same as RL but surely they can't charge that much for this when the games only £6.99