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No problem ;)
Well, I am and I also want to demonstrate some stuff, so I might do it here as well.
What I am running with - single 4:3 monitor, 1280x960 res.
This fix is indeed great. It unlocks FOV and allows camera modifications for all cars at once.
The author also shared his preset so you could get into it quickly and then start from there. So I've plugged in the latest version and had a go.
However, it seems to bring in some visual bugs with those otherwise beneficial changes which could be a little annoying but in themselves are harmless.
Like the "Return to paddock" sequence
http://steamcommunity.com/sharedfiles/filedetails/?id=315880672
http://steamcommunity.com/sharedfiles/filedetails/?id=315880689
And it does just fine with most of the cars, but there might be some vehicles like Skyline GTR Z-tune.
Here is the bonnet cam. OK...
http://steamcommunity.com/sharedfiles/filedetails/?id=315880706
Dash cam. Yeah...
http://steamcommunity.com/sharedfiles/filedetails/?id=315885403
Head cam. Right... not as good as with the other cars, isn't it?
http://steamcommunity.com/sharedfiles/filedetails/?id=315880733
And cinematic roof cam gets even wierder.
http://steamcommunity.com/sharedfiles/filedetails/?id=315880764
So I think it is the original car cameras' setup fault. The file contains values which are applied to the "originals", and I figure those are defined for each car individualy. And Skyline's "original points" happen to be setup a bit differently and it results in those wierd angles and clippings.
Could you help finding a way to fix the car or find a way around it with settings? My jellyfied brain struggles... :)
I've started digging around a bit and decided to compare camera.xml files located in cars\models of the Z-tune "odd-one-out" (folder - sky) and Skyline R32 Group A - it's cam setup is very good for me (folder - r3b), i figured since these cars have similar layout, so they could be used as a reference.
Original files are not decoded correctly with Notepad, perhaps an avanced prog is needed. But the replacement files from "No blur & head turns" mod by SirogaUA seem to be compatible and they are decoded correcly so they are easy to modify with Notepad. They also seem to contain original cam spots, so I am going to selectively replace Z-tune's values with R32's and see if it makes a difference.
There are setups for all the cameras. The parameters which matter are - position (for all) and tilt (for some). Position is defined by 3 vectors, zero coordinate is in the center of the car's 3D model:
Z - forward (plus); backwards (minus)
Y - up (plus); down (minus)
X - left (plus); right (minus) - so RHD cars' cockpit cams have minus value
Tilt has 1 value.
I think those odd cars, if they are minority, need to be adjusted manualy because overall the fix works as it should ultimately for all cars, so it appears to be an exceprion than a rule.
Lookathat!!!! :D
http://steamcommunity.com/sharedfiles/filedetails/?id=316048844
http://steamcommunity.com/sharedfiles/filedetails/?id=316048866
Try AkelPad instead of notepad, for .xml and other text editing needs.