GRID Autosport

GRID Autosport

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Tex-Rec Sep 17, 2014 @ 3:20pm
FOV & Eyefinity Control ( Aproved )
Hey guy's , hope your wheels are hot : )

I just finished a simple guide to show you how exactly you can get your own setting of your cams , Eyefinity and FOV. To keep the talk short here , join in and see how's working for you.

Guide info
This guide show's you how to setting up the configuration for the Override Cameras Control system that is used to fix the vehicle interactive cameras settings for Eyefinity and FOV ! The configuration contains one Camera Adjustment for each supported view type. This setting change all vehicle camera position ( fov and eyefinity ) incluide the DLC vehicles !

http://steamcommunity.com/sharedfiles/filedetails/?id=315311518

Can i get banned by using this settings ?
For Banns or any Risk , i will wait for Loore to get the green ligh for it , but i think as so many camera mod's already are aproved , this one here should be okey , as it's mostly a fev tweaks for 3x and single monitor to get higher FOV and Eyefinity !

@Loore: Green or Red ?

Originally posted by Loore:
Green

Video Preview
http://youtu.be/uhmxTU0WbW4

Short Info how to activate FOV & Eyefinity
Open "hardware_settings_config.xml" and add <eyefinity force="3x1p" osd="" />
This file is located in: Documents\My Games\GRID Autosport\hardwaresettings
Download last config and replace it in GRID Autosport\cars\generics "make backup"

Full guide available here

Last Config Update
Update 22.09.2014 - Eyefinity Cameras Adjustments[www.dropbox.com]
Last edited by Tex-Rec; Oct 7, 2014 @ 9:05am
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Showing 1-15 of 39 comments
AERODANCE Sep 17, 2014 @ 4:36pm 
Great job, mate!
Tex-Rec Sep 17, 2014 @ 4:58pm 
Thanks mate.

Originally posted by AERODANCE:
Great job, mate!
The author of this topic has marked a post as the answer to their question.
F8RGE Sep 18, 2014 @ 12:37am 
Green
Tex-Rec Sep 18, 2014 @ 6:03am 
Niiiiiiiiiiiiceee : )

Originally posted by Loore:
Green
Tex-Rec Sep 18, 2014 @ 7:40am 
@AERODANCE: i recommended you to redownload again the xml file from the guide i have updated it trought the last night , much better now for all cams.
May the Forth Sep 18, 2014 @ 7:47am 
Seems like the same effect as using window mode at 3/4 screen hight
AERODANCE Sep 18, 2014 @ 7:50am 
Oh, great! Thanks for that update!
Tex-Rec Sep 18, 2014 @ 8:05am 
Should be something like that !

Originally posted by May the Forth:
Seems like the same effect as using window mode at 3/4 screen hight

No problem ;)

Originally posted by AERODANCE:
Oh, great! Thanks for that update!
SpeedEgoist Sep 19, 2014 @ 10:51am 
Is anybody having trouble accessing the guide page?
Well, I am and I also want to demonstrate some stuff, so I might do it here as well.

What I am running with - single 4:3 monitor, 1280x960 res.

This fix is indeed great. It unlocks FOV and allows camera modifications for all cars at once.
The author also shared his preset so you could get into it quickly and then start from there. So I've plugged in the latest version and had a go.

However, it seems to bring in some visual bugs with those otherwise beneficial changes which could be a little annoying but in themselves are harmless.

Like the "Return to paddock" sequence

http://steamcommunity.com/sharedfiles/filedetails/?id=315880672

http://steamcommunity.com/sharedfiles/filedetails/?id=315880689


And it does just fine with most of the cars, but there might be some vehicles like Skyline GTR Z-tune.

Here is the bonnet cam. OK...
http://steamcommunity.com/sharedfiles/filedetails/?id=315880706

Dash cam. Yeah...
http://steamcommunity.com/sharedfiles/filedetails/?id=315885403

Head cam. Right... not as good as with the other cars, isn't it?
http://steamcommunity.com/sharedfiles/filedetails/?id=315880733

And cinematic roof cam gets even wierder.
http://steamcommunity.com/sharedfiles/filedetails/?id=315880764

So I think it is the original car cameras' setup fault. The file contains values which are applied to the "originals", and I figure those are defined for each car individualy. And Skyline's "original points" happen to be setup a bit differently and it results in those wierd angles and clippings.

Could you help finding a way to fix the car or find a way around it with settings? My jellyfied brain struggles... :)
Tex-Rec Sep 19, 2014 @ 11:24am 
@SpeedEgoist: Guide page is still online and i can acces it. And your are right here , i found last night a fev cars that was just overmoded wiht this setting and this comes becouse they already have a bigger FOV and cam position than other and most of the cars. The only way to fit them to your custom settup is now to find the single car cam position and edit it on all those car that are messed up with this setting we are working now. I actually will start this asap , need a shot breack of this , when im done il udate it on the guide page.
SpeedEgoist Sep 19, 2014 @ 11:39am 
Ok, good to know.

I've started digging around a bit and decided to compare camera.xml files located in cars\models of the Z-tune "odd-one-out" (folder - sky) and Skyline R32 Group A - it's cam setup is very good for me (folder - r3b), i figured since these cars have similar layout, so they could be used as a reference.

Original files are not decoded correctly with Notepad, perhaps an avanced prog is needed. But the replacement files from "No blur & head turns" mod by SirogaUA seem to be compatible and they are decoded correcly so they are easy to modify with Notepad. They also seem to contain original cam spots, so I am going to selectively replace Z-tune's values with R32's and see if it makes a difference.
SpeedEgoist Sep 19, 2014 @ 1:54pm 
Lil update: yes, it does make difference.

There are setups for all the cameras. The parameters which matter are - position (for all) and tilt (for some). Position is defined by 3 vectors, zero coordinate is in the center of the car's 3D model:
Z - forward (plus); backwards (minus)
Y - up (plus); down (minus)
X - left (plus); right (minus) - so RHD cars' cockpit cams have minus value

Tilt has 1 value.

I think those odd cars, if they are minority, need to be adjusted manualy because overall the fix works as it should ultimately for all cars, so it appears to be an exceprion than a rule.

Lookathat!!!! :D

http://steamcommunity.com/sharedfiles/filedetails/?id=316048844

http://steamcommunity.com/sharedfiles/filedetails/?id=316048866
Last edited by SpeedEgoist; Sep 19, 2014 @ 2:22pm
AERODANCE Sep 19, 2014 @ 7:02pm 
2Speedegoist: Thanks for new details.

Try AkelPad instead of notepad, for .xml and other text editing needs.
Last edited by AERODANCE; Sep 19, 2014 @ 7:09pm
Tex-Rec Sep 20, 2014 @ 9:31am 
Try this one now: Update 20.09.2014 - Eyefinity Cameras Adjustments [www.dropbox.com]
SpeedEgoist Sep 20, 2014 @ 9:33am 
Has this resolved anything with those problematic cars and kept the rest as good as they were?
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Date Posted: Sep 17, 2014 @ 3:20pm
Posts: 39