GRID Autosport

GRID Autosport

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F8RGE May 31, 2014 @ 12:39am
The FAQ - Read Me First!
Recommended Reading

For all other info please keep your eye on the blog[blog.codemasters.com]

Q)Is this more like Race Driver: GRID or GRID 2?
A) It’s a lot more like Race Driver: GRID than GRID 2

Q)What’s the Handling like?
A) It’s an authentic racing experience. Drifting around corners will be the slowest way to progress around a lap. You’ll want to find the optimal racing line if you want to set fast times.

Q)How many locations are in the game?
A) 22

Q)How many locations are based are circuits
A) 16

Q)What are RaceNet Clubs
A) Powered by RaceNet you’ll be able to join with friends to form Racing Clubs and race under team colours against other clubs in the community. Receive new challenges every week with the new and evolved Discipline Challenge, track your stats including your complete vehicle history and climb weekly and persistent leaderboards.

Q) Can you explain a bit how the 5 disciplines are presented within the game, percentage wise? Is the main focus on the Touring discipline? Are we talking about 25 % or 40 % of the content? Or are all the disciplines equally divided?
A) All disciplines are equally divided. So, Career mode is broken down into five sections (one for each discipline). You can choose which discipline you want to race in and the more you progress through it, the more becomes available. For example, if you take Touring Cars. You'll start off racing with entry level cars and by the end of the career you'll be racing in the more powerful Touring Car Spec Cars.

Q) Is there a photo mode during replays
A) No

Q) Is there a cockpit view?
A) There are two, one located around the dashboard and one at the drivers view point.

Q) If the physics & handling model in Autosport was like a brake bias where sim was the front, and arcade was the rear; what would the percentage setting be?
A) Probably around 60:40, hard to put it into numbers really.

Q) Will the lobby host be able to restrict certain assists? For example, allow traction control but disable ABS? This would be really good for leagues especially.
A) The lobby host has a toggle to turn assists on or off on a global setting but not individual ones.

Q) I wanted to know if we are going to unlock cars (like in Grid 2) or we will have to buy them. I think it's better to buy them.
A) Single player you are given specific cars to race in. What car you use is dependent on the team in question. You’ll buy them in multiplayer, and they’ll be persistent. More on that soon!

Q) Will the teammate always have the same car as the player or will we be able to choose which car he'll be driving before each race?
A) Your teammate’s car will also be chosen by the team, it’s normally the same much like it is in real world motorsport.

Q) Will there be a quick race mode? What customisable options are there?
A) Yes, you can jump into what we call Custom Cup, that allows you to race with a vast amount of options, choose the discipline, track, car, AI, practice, qualifying, race length, difficulty settings, pretty much anything you’d need.

Q) How cars unlock work in single player Quick Race? Are you given all out the cars in Quick Race from the get go or you have to unlock one by one from the career?
A) Everything is available in custom cup, it’s not tied to your career progress like GRID 2.

Q) What sort of AI improvements can we expect? Are they gonna behave more like Grid 1 where they occasionally make mistakes which gave the AI some character and realism?
A) AI have been tuned to each discipline, so a Touring Car AI driver will race completely different to an Open Wheel driver, one a bit aggressive the other really disciplined and precise. Yes, AI can make mistakes, I’ve been in a race, making my way through the pack when I’ve suddenly had to swerve out of the way of an accident up ahead. Likewise I’ve come around a corner only to find a car sat in the gravel kicking up dust where he/she has spun off.

Q) Can you choose a name when you play in game or does it choose your PSN/360 nickname?
A) Yes, Audio names are back as well, both male and female.

Q) Is qualifying back? It's missing from most of the current-gen racing titles, so it would be nice to have this feature come back.
A) Yes, as well as practice

Q) Career mode is said it would be massive, how massive in hours?
A) Hard to put it into hours as everyone’s play style will be different, more than enough content to keep you going.

Q) Is there a kind of Tutorial/Introduction when you fire up the game for the first time?
A) Yes, in a similar fashion to our other games

Q) Does this mean you’re thrown straight into a short race before having the opportunity to tweak gfx, wheel settings etc?
A) No, you’ll have access to the options before you click on career (which is where the tutorial is located).

Q) Can you finish a career in GAS without changing a team?
A) Different teams only compete in certain disciplines you you’re likely going to have change at some point. It all depends on your definition of ‘complete’, whether that’s finishing the disciplines your interested in or everything all together.

Q) When you are often in the rev limiter does it damage your engine?
A) Over-revving and shifting at the wrong time, (primarily in manual gears), will cause the gearbox to accrue damage more quickly.

Q) Are we able to race on race tracks with street cars? Like racing on Sepang in a M3?
A) Yes via Custom cups

Q) Can replays be saved?
A) Not at this time.

Q) Is the AI as good as it was in TOCA2 and Toca World Touring Cars
A) AI has had a lot of improvements made to it, will leave you to decide if it’s better or not.

Q) Is the classical D-pad layout still available and does it match the thumb stick lap times?
A) By default the d-pad is used to talk to your team engineer. The game hasn't really been made with D-pad controls in mind, just controller sticks and wheels. However, you can customise your controls should you wish.

Q) Do AI opponents also suffer from mechanical damage?
A) Yes

Q) Is there a podium sequence when one has made a podium finish?
A) There is a simple podium sequence at the end of the season, showing the top three drivers /cars

Q) Are there bonuses to be unlocked if you reach a certain mileage within a discipline?
A) You do get a ‘discipline level’, more on that soon.

Q) Is there a team manager who keeps you up to date with what's happening on the track?
A) You have an engineer but he doesn't really say much on his own. Instead we've allowed you to take control by giving you the ability to request details via the D-pad. He gives you essential information and updates on the race conditions once per lap. You can then request information on how you’re tracking against your rival, the condition of your car, your team mate status and the gaps to other drivers via the radio

Q) Can cars loose oil which makes a surface slippery
A) No

Q) Why did Codies not add a flag system to GRID AS
A) There’s a danger if we go down the route of adding all these traditional sim options that the game will lose a bit of its identity. That’s not to say we won’t look at that kind of system in the future but right now it’s probably a step too far towards sim for Autosport, we’re all about that ‘middle ground’

Q) How does qualifying work? one flying lap or several laps?
A) You have 3 laps to set your fastest time and you start with a rolling start.

Q) All cars / all tracks on Custom Online?
A) Yes, with a few exceptions (can’t drive a drift car on a non drift route etc)

Q) Is GRID Autosport going to allow modders to add tracks, not originally in the game?
A) Unfortunately not, there's a potential monstrous issue here as all circuits have to be officially licensed to be included in the game. Supporting the Modding Community is something we're keen on doing though and have had numerous discussions regarding it. We don't want to get into a situation where the Community makes a great track, faithful to its real world variant and us have to remove it from Steam Workshop (or similar) due to getting an angry phone call.

Q) Is it true that all endurance races happen during nights only?
A) Yes, but you can however select an Endurance event during the day within custom cup.

Q) Can you confirm if there's a lap countdown in the online lobbies, for players in the 'waiting room'.?
A) No lap countdown right now. We do have all the event info, route map, discipline, total laps.
Last edited by F8RGE; May 31, 2014 @ 12:53pm
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Showing 1-15 of 34 comments
F8RGE May 31, 2014 @ 1:48am 
Originally posted by Tig Ol Bitties:
"Powered by Racenet" is something different from the current RaceNet? I ask only because several of us have noticed that RaceNet has been down in DiRT Showdown for (at least) the past two days.

Any more detail on multiplayer matchmaking in GRID: Autosport would be appreciated.

It's the same RaceNet. I'll follow up on the Showdown, I know there is work being done to RaceNet in preparation for the Autosport launch so it could be that which is having a knock on side effect.
Meszes May 31, 2014 @ 3:15am 
The "Handling Chronicles" link is wrong I think.
nO_d3N1AL May 31, 2014 @ 7:44am 
I'm slightly worried that this going to be more like the original GRID, because I think that game had horrible handling compared to GRID 2. I think that was primarily due to the plethora of deadzone options and the interior view was the worst I'd ever come across. Can you confirm that I won't have to spend countless hours fine-tuning controls in order to play the game like the original GRID? It's the main reason I could never get into it.
F8RGE May 31, 2014 @ 12:55pm 
Originally posted by Meszes:
The "Handling Chronicles" link is wrong I think.

That's fixed, good spot!

Originally posted by nO_d3N1AL:
I'm slightly worried that this going to be more like the original GRID, because I think that game had horrible handling compared to GRID 2. I think that was primarily due to the plethora of deadzone options and the interior view was the worst I'd ever come across. Can you confirm that I won't have to spend countless hours fine-tuning controls in order to play the game like the original GRID? It's the main reason I could never get into it.

I can indeed confirm that, you won't have to spend hours fine-tuning controls :)
CrypticApathy Jun 1, 2014 @ 12:59pm 
Is the multiplayer against ghosts or is it a live race? If so how big will the race's be?
F8RGE Jun 1, 2014 @ 1:52pm 
Originally posted by CrypticApathy:
Is the multiplayer against ghosts or is it a live race? If so how big will the race's be?

It's against other players, but you can backfill a grid with AI should you wish. Maximum grid size will be 12.
NovA Jun 3, 2014 @ 3:33am 
Is there will be a "time trial" mode with infinite laps to try to beat our best time or the WR ? like in Dirt 3 for example, with world online best ranking ?
nO_d3N1AL Jun 3, 2014 @ 5:20am 
Originally posted by NOVA:
Is there will be a "time trial" mode with infinite laps to try to beat our best time or the WR ? like in Dirt 3 for example, with world online best ranking ?

I'd so want that! I was dissaopinted with GRID 2 because you couldn't do a time trial around the tracks without having AI cars. Autosport definitely needs a time trial mode, I agree
Maximus Jun 3, 2014 @ 6:48am 
@Loore, one question now that the car list is announced. Can I drive any car in any discipline via Custom Cup? I mean to say can I drive a Mclaren P1 (listed under street category), and drive it in an endurance race via Custom Cup? If Yes, then that is awesome. If No, then is there any specific reason for such a restriction? I have pre ordered already by the way :)
Last edited by Maximus; Jun 3, 2014 @ 7:24am
Meszes Jun 3, 2014 @ 7:27am 
Originally posted by nO_d3N1AL:
I'd so want that! I was dissaopinted with GRID 2 because you couldn't do a time trial around the tracks without having AI cars.
You wouldn't have wanted that for sure in Grid 2, competing against 'players' posting impossible lap times like 10 seconds. Codemasters hasn't banned anyone from the leaderboards since release. That tells a lot.
Fationably Late Jun 3, 2014 @ 8:20am 
Originally posted by Loore:
Q) Can you confirm if there's a lap countdown in the online lobbies, for players in the 'waiting room'.?
A) No lap countdown right now. We do have all the event info, route map, discipline, total laps.

This would be fantastic in the future. I once got into a custom lobby where there were two people doing 5 endurance races at 40 minutes each. I sat there for a few minutes, but ultimately left because there was no way to know what event they were in or for how long. I would have like to get in on that.
NovA Jun 3, 2014 @ 9:35am 
Originally posted by nO_d3N1AL:
I'd so want that! I was dissaopinted with GRID 2 because you couldn't do a time trial around the tracks without having AI cars. Autosport definitely needs a time trial mode, I agree

Yes for me time trial mode is a basic feature of any race game (of course it means have a descent system against pc cheater, but it's easy to see who cheat and ban him; make a laps in 10 sec...)
Last edited by NovA; Jun 3, 2014 @ 9:36am
Rodox Jun 3, 2014 @ 6:48pm 
will have stop box? Pit? :hittheroad:
nO_d3N1AL Jun 4, 2014 @ 4:56am 
Originally posted by NOVA:
Originally posted by nO_d3N1AL:
I'd so want that! I was dissaopinted with GRID 2 because you couldn't do a time trial around the tracks without having AI cars. Autosport definitely needs a time trial mode, I agree

Yes for me time trial mode is a basic feature of any race game (of course it means have a descent system against pc cheater, but it's easy to see who cheat and ban him; make a laps in 10 sec...)

I don't even care about cheaters, I just enjoy trying to beat my best times. Loore, will there be time trials?
F8RGE Jun 4, 2014 @ 5:18am 
Originally posted by nO_d3N1AL:
Originally posted by NOVA:

Yes for me time trial mode is a basic feature of any race game (of course it means have a descent system against pc cheater, but it's easy to see who cheat and ban him; make a laps in 10 sec...)

I don't even care about cheaters, I just enjoy trying to beat my best times. Loore, will there be time trials?

Yes.
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Date Posted: May 31, 2014 @ 12:39am
Posts: 34