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Ein Übersetzungsproblem melden
I haven't gotten far in to the game but that's how I believe it works ^
I believe the old Tiny Barbarian game was made in Flash? So it would definitely take some effort to port the content. The developer has previously expressed some interest in porting it if the player base wants it (I do want it, more content is always good!).
...are you seriously saying that angry bees actually have a different color? Then either that difference is hardly noticable or I must frankly be colorblind.
The old Tiny Barbarian game would be really sweet as a 5th bonus Episode at the end or something. You could even potentially tie it together into a tragic story about how Tiny fails to save his current babe in trouble in Episode 4 leading to her death. Heartbroken he wanders the frozen waste... until he sees someone who vaguely reminds him of his gone love. (Potential spoiler alert: Maybe it is actually her, who knows? ;) )
Genysis, are checkpoints still not working? (I wonder if it's a connection/cloud save issue.) The first game-saving checkpoint is after the boulder chase. Just gotta make sure it's really not working before we start ripping things apart... :)
Red Dragon -- Besides what Nicholas posted (the color difference is slight!), the other thing is that if you use up too many of the respawning bees, they'll start to come out aggro as well. However, any bee can also be "tamed" if you ride it long enough, when you jump off it will be friendly (unless you hit it).
Congrats on beating the end boss! There is a "specific" way to get up there for people inclined to figure it out but determination and really good timing works too.
The old TinyB is indeed completely different under the hood (it was Game Maker, for the curious) but remaking it is something I've been thinking about!
1) Thanks for clearing up the confusion. I knew there was some complexity hidden in those bee aggro mechanics :)
2) Another way to get up the shoulders and go to town on the face of that last boss you say... it wouldn't happen to be jumping off of the edge of his palm when he swipes his open hand horizintally?! :D I noticed sometimes I'd briefly 'get stuck' with my character on the top edge of his hand without taking damage.
3) Awesome, I hope by the time Episode 4 is done you'll still find the interest to implement the old TinyB as a bonus parting gift before you launch your next surely awesome project :)
-------------------------------------------------
Can I ask you a question? To what extent are the last two Episodes already planned/done?
Not in terms of how long you think they will take, obviously you can't really know that but more as in... you know... without giving away any concrete details at all or spoiling/promising anything, do you already roughly know:
- what kind of settings and environments they will take part in?
- whether you want to implement additional new game mechanics
(The muscle flexing as an attack in Episode 2 = brilliant)
- what kind of animal(s) we might be able to ride
- the rough story ark of what happens next to TinyB and his fiance?
- what kinds of enemy designs/mechanics you definitely want to include
I'm not asking to coax out any details, but it would be fun to make a new thread for the fans to just brainstorm crazy and fun stuff, but that kind of only makes sense if Episode 3 and 4 are still open for revision. If you already planned them out in much detail and know exactly what you want to do and where you want to take the last two episodes then brainstorming crazy stuff is already kind of too late because the creative process is already done :)
First and most important: thank you, it is very fun and I love it. Great music, great art, great controls and great level design. The new grab option is great and the challenge is spot-on once again.
Although I prefer human enemies, the animals fit the theme and will provide a great variation/break to the game when all episodes are released. The ape is a great enemy (loved the art) and so is the soldier bee (loved the attack pattern).
As the OP, I didn't like the sci-fi portion. Between the exclusively animal foes, rockets and flamethrowers I find myself thinking of Sonic more than sword and sorcery.
I loved the intro but the episode lacked a few "funny/badass" moments. Not asking to be overly silly here, just missed quirky enemies like the skeleton hands, or badass intros like when you blitzkrieg with the giant cat on the first episode. The only moment like this I can remember was when the boulder returned with the poisonous flowers attached.
I've found the checkpoints way too spaced when the game is closed. Don't see the point of playing large chunks of the levels again, specially when I'm just stucked on a boss fight.
Anyway, I'm just squeezing critics here. I really liked the episode and I hope the next ones will keep the great level. If you ask me, this game has everything to be a timeless cult classic.
ps: at the end of the spaceship level, where you just have to fall back to the jungle, I was killed in midair by something. Maybe it was a debris that was impossible to see. It was the only death that I thought was really cheap.
But, is it just me or did the difficulty skyrocket in this episode? I beat episode 1 with 0 deaths and this one took me 106 deaths on the first run. I still got rank #5 with that run though, so I can't be that bad.
Some other thoughs: I didn't enjoy the bee controls. It felt way too floaty and I was just rushing to end the screen. The acid spitting larva were also super annoying. Maybe because I absolutely can't stand larva in real life.
The auto scroller on the airship felt too rushed. It didn't feel like there was really a need to go so fast.
I also noticed two bugs:
- When I was on a bee once I took random damage. I assume there was an invisible bee. Was ok after I died.
- The final boss bugged out. He stopped attacking completely after I got up to his shoulder and evaded the first attack. I just had to keep mashing the attack button to win :/
Overall: Ape sections: yay, Bee sections: nay
I didn't realize that you don't have to hit the bees before you mount them. I always hit them so they would come down. The result was that every bee was angry which made some sections a bit annoying.
I still think that the bee controls are a bit too floaty and it would be more fun if the bees could walk too. I also still think that the airship auto-scroller is too fast and I don't see the need for the auto-scrolling in the last part.
The larva are a lot less annoying now that I'm used to them, but I would still love to kill those pesky enemies that shoot from the walls.
All in all I'm really happy with the episode. Getting a no-death run will be a hard challenge, but that's a good thing.
Oh, and check the VOD of MAN's cast. He found a hillarious bug in the final boss fight: http://www.twitch.tv/manvsgame/b/541305384 (skip to 6:51 / 3:14 in game time)
I don't think it's too fast while it scrolls horizontally, but once it scrolls upwards where the bee troopers (or whatever) are I think it's a bit too fast at that point. That part is just madness.
Edit: So you have to seek much, MUCH further in to the video then 6 minutes and 51 seconds and nothing happens at 3:14 in-game time either...