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Check this link:
https://www.youtube.com/watch?v=BG9ovku3T48
In the video, I create a character sheet for All Flesh Must be Eaten; however, the same principals would apply to any type of character sheet. You can test that out fully with the demo license of Fantasy Grounds to see how it works for you. The only downside is that you won't be able to save your work after playing around with it for a bit.
To do a full ruleset which features lots of specific automation and graphics for the game system would typically require a firm understanding of programming logic and test strategies. The work consists of new graphic work, laying out the user interface in XML and then writing LUA scripts that perform automation when certain actions are done. This is extremely flexible because you can build practically any sort of game system you want to build. To paraphrase the old saying, nearly anything is possible given enough time and resources. The fantasy grounds website wiki has an entire section set aside for developers. It can get pretty complicated though, and I would not suggest it for anyone other than an advanced user with a strong programming background.
https://www.fantasygrounds.com/forums/showthread.php?23281-More-Core-extension-for-CoreRPG