Maia
simon  [desenvolvedor(a)] 9/dez./2013 às 5:36
Maia Roadmap to version 0.50
http://forum.maiagame.com/viewtopic.php?f=8&t=531&p=4236#p4236

A rough road map of some of the planned features up to 0.50. Things have become very fluid due to the Steam release so this may change regularly. Milestones are roughly 2 weeks.

0.39

Research in and storage via tape drives.

Bulkhead door placement and building.

Door locking, when clicked.

Fruit picking behaviours.

Fossils being carried to lab by the Imps and researched by the colonists.

Disassembly of objects. Objects will be set to be disassembled, and the colonists will break them down. This can also be placed to destroy things like grass and foliage.

Progress reports set to a mail icon in top left rather than annoying the player.


0.40

Interaction point sorting and other tweaks – Colonists will try to use the nearest side of an object.

Backfill command for the IMP. Imp sets and explosive charge and causes a controlled cave in.

Credits menu option.

A regroup command that makes the colonists assemble in the starting room.

Basic saving/loading of level data. Mostly likely just level layout.

Use of workshop drill.

0.41

Rare minerals drops (computer objects will require them to be built).

Earthquake functionality. Earthquakes will cause cave ins and colonists will react to the shaking.

Seismic station. Building these spread across a level will allow you to get prior warning of earthquakes and their strength. (perhaps reduce the damage they cause on built objects)

Save loading polish.

Colonist reports specialised, to give more gameplay tips to the player.


0.42

Alien creature. Most likely the creature codenamed “brawler” at this point. Basic world interaction, searching out food etc.

Ecosystem balancing.

Solar flares becoming destructive.

Another pass of the colonist reports, to ensure solid variation.


0.43

Expansion of creature AI. Social grouping etc.

Tutorial second pass. Potentially including VO.

Colonist advanced features, socialising, pet interaction, patrolling.

Medbay advanced colonist treatment resuscitation.


0.44

Code quality/cleanup/bugs.

Art assets assessment, polish.

Getting the rest of the backer heads in.

First pass of text localizations.

0.45
Weather station object. Will provide prediction of storms, cloud cover etc.

New IMP model, animations etc.

0.46

Two more alien creatures.


0.47

Reintroducing Lava flows.


0.48

Water floods.
More fauna and flora.


0.50

Here we start on the campaign.
Última edição por simon; 9/dez./2013 às 5:52
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Exibindo comentários 115 de 44
Tikigod 9/dez./2013 às 5:47 
Whoop Whoop!

Though disturbingly I see no mention of base toilet facilities....
FerdiTheBull 9/dez./2013 às 5:58 
Cant wait to see your marmite based lava in action!
AlabusaRex 9/dez./2013 às 9:21 
excellent, thank you for this simon!
9/dez./2013 às 9:24 
Oww.... Cant wait or 0.40 :D
gd 9/dez./2013 às 9:33 
nice! can't wait!
Finaldest 9/dez./2013 às 10:22 
Sweeeeeet. Thanks for the update.
UberCommander 9/dez./2013 às 10:53 
Huge omission....when do we get out of the corner? ;)
Postmortimer 9/dez./2013 às 11:02 
Release 0.49 on 23th of May 2014?
AlabusaRex 9/dez./2013 às 11:26 
oh and if you're going to make it so that earthquakes affect things, perhaps you could also make it so they don't happen every 3 minutes?
KINGJJAY 9/dez./2013 às 12:17 
Awesome, thanks for the roadmap.
omrym 9/dez./2013 às 13:46 
nice to see where we are going - good job!
AlabusaRex 9/dez./2013 às 15:10 
Oh! I keep forgetting to ask this, and I suppose it fits in here... Is there going to be any change in the cursor? In my opinion it's rather large and clunky-seeming (sorry, I'm having a hard time thinking of the right words to describe the feel). It would be nice to have options in the future of course. I DO like the way it shifts as you move it across the screen and upon closer inspection it is cool looking, could it be scaled down just a bit? But the option for custom cursors would still be nice.
Última edição por AlabusaRex; 9/dez./2013 às 15:28
angelous 9/dez./2013 às 19:43 
Great Job Simon!
Tikigod 9/dez./2013 às 20:19 
Escrito originalmente por aclark333:
Oh! I keep forgetting to ask this, and I suppose it fits in here... Is there going to be any change in the cursor? In my opinion it's rather large and clunky-seeming (sorry, I'm having a hard time thinking of the right words to describe the feel). It would be nice to have options in the future of course. I DO like the way it shifts as you move it across the screen and upon closer inspection it is cool looking, could it be scaled down just a bit? But the option for custom cursors would still be nice.

The cursor in Maia is actually a full 3D model with diffuse/normal/spec mapping that I would presume exists in wordspace, unlike other games where the cursor is frequently a 2D sprite/billboard object that exists in screen space.

However presuming it's possible to replace the model itself via modding (either currently or in the future), it would be rather straight forward to model and add your own cursor to the game as the game itself only loads the cursor.model file and the approriate texture assets which are just open .tga files. (And animation states)
Última edição por Tikigod; 9/dez./2013 às 20:26
Pursanator 10/dez./2013 às 0:38 
Can you try and fix the crashing bug please.
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Publicado em: 9/dez./2013 às 5:36
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