Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I am pretty aware that I am one of the earliest "feeling" builds that has had a lot of sales/coverage. I wasn't expecting to get to be the #2 selling game on Steam last night and so I did underestimate that by far. I am quite open about the state of the game and won't take down scathing reviews or forum posts like other devs. If people feel the game is too early for them I don't want to trick them into buying it.
I did release in a worse state than I wanted, but that was only by a few days, and due to the timing of Steam sales and other game releases. Having put out 6 or so patches in 2 days I'm more happy with it. Almost all of the things we fixed were a direct result of the Steam launch feedback, so thats immediately shown the usefulness of launching an early build.
The feedback I have got has so far been overwhelmingly positive, yes these forums have a few people who didn't read the minimum specs or didn't realise what the word "alpha" really entails when developers use it correctly, but on the whole I really think that I made the right choice.
i will counter any post i see with a pos. on there neg.. because for what the game is, its got MAJOR pertential. This game is going places, i am glad to say that i was here to see it on its way. good job Simon :)
" 3 cheers to our Devs" hip hip hip Hooray!
I agree with podesta its often misunderstood by a lot of steam users what exactly an alpha is.
If it helps anyone look at it like this, early access is like kickstarter apart from you get the game in its current first build/alpha state to mess around with while the game gets developed from our help.
You also get to influence to a certain extent the game and features that may or may not be added, and get to help finding bugs/errors which can only improve the game.
If you are in anyway buying from early access any game and expect a finished or nearly finished game then it maybe not for you, those of us that do buy get a unique experience from following the game/s as they grow.
I am sure there are dishonest devs on Early Access, just as I am sure most aren't really dishonest but just crumbled under the pressure that is Steam. I am, however, also convinced that Simon won't be either of them. Even if it might be incredibly challeging at times, as a solo dev. with a home grown engine, as opposed to middleware.
I admire your forthrightness. Your direct honesty and your stated intentions have nearly earned you a sale from myself.
Let me ask if I may, what sort of systemic realism can we expect in the future? For example, will we be able to control subsystem of volatile materials and have a chance to worry about O2 concentration or UV light intentsity in a hydroponics lab?
And to further the "realism" question: will you seek out and accept input from the "hard science" crowd (yes I'm egocentrically referring to myself)? I imagine some of us have backgrounds in physics, sciences, engineering, and aerospace, which I *think* would be a boon to your development process.
Input from hard science fans would be great. I had an EMT send me a email last night saying he really loved the fact that I was tracking the RR interval of the colonists. ...and a school teacher who is using the game to get kids talking about future science.
(also the game predicted the discovery of a planet in Tau Ceti based on some research I'd done. Turns out I was right and a month after the Kickstarter ended they found a planet!)
But I do know how to play a game. <<< expert advice right there folks!!
Pick me, pick me...
Hah oh cool thanks. I think you'll enjoy the updates!
Very... exciting. :D
Mkay, so suggestions and all that (assuming I end up with anything meaningful to suggest) should just be dropped in the main discussion and you guys will check it out when you get time? Planning on opening up another section on the forum just for suggestions?
I'm an Aero Eng. student, but my main interests lay in colonization. I'll fiddle with the game and see what I see and let you know what I think.
sage advice indeed :D I suspect we're all here to have fun. I'm just admittedly super excited to see a game with the stated intention of using hard science. So much yes it hurts
I actually have a professional background in IT (Analyst/Programmer) and was a tertiary education IT specialist.
Alas, as I am semi-retired and employing other people to work for me, I get to do what I please and lately..... that's been "playing games". ;)
And forgive me. I take NOTHING seriously..... The legacy of a good life.