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Сообщить о проблеме с переводом
Ban phase like "you can ban three champions"? That works now, with the limited champion pool, but as soon as you get that fourth overpowered champion in the champion pool, you'd then need to increase the bans to four. And so forth.
A more effective (though admittedly more convoluted) solution to overcoming inbalance issues (5v5 vs 1v1) is to handicap champions. Take the combined win/loss ratio of individual champions across all player accounts, and then handicap those champions based on that ratio. Champions that win 2 for every 1 loss would get an across the board damage output reduction of X, whereas champions that lose 2 for every win would get a damage increase of X.
Alternatively, you could have this handicap apply to individual player accounts only. So even though most players have a 2 to 1 win ratio with champion X, if my ratio is 1 win for every 2 losses, then when I use that champion in 1v1 I get a damage output increase.