Sins of a Dark Age

Sins of a Dark Age

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Quest Ideas
Quest Ideas
Today I was bored at work and started to think of additional quests. So these are my ideas on new missions I have thought about within the Sunken Forest.

~ Warring Families
-Task: Defeat the opposing team's family members to secure succession of the Crown of Stones to friendly family members. Protect Friendly Ogres, Kill Enemy Ogres, Kill Ogre King last.
-Enemies: Ogres (5 friendly, 5 enemy. Composed of Family Father, 3x Sons, 1x Half-Son) and Ogre king
-Area: Randomly throughout the forest area, possibly in lanes with the King in the bottom Right Area.
-Success: Players get NPC Ogres following them for length of time.
-Both teams fail: Roving bands of Ogres in the forest attacking players. Will call for help from creep camps or other Ogres in the area.

~ Spectral Hunters
-Task: Defeat the Hunting Spirits in the forest prior to the end of the Solstice.
-Enemies: Spectres. Only 3 available on the map at a time. Hunter Banshee, Summoned and defeated after enough Spectres found and defeated. Hunter Banshee will be formidable given the reward and can summon undead creatures to help raise difficulty.
-Area: Forested Area. Location Varies going from random bush to random bush and teleporting to another location after 2 seconds of channeling. Hunter Banshee found on the other side of Hydra's water patch.
-Success: Team recieves the Banshee's Cry Stone allowing an AOE silence of 3 seconds with a cooldown of 30 seconds.
-Both teams fail: The Forest has zombies that roam and attack.

~ The Blood Letting
-Task: Accept the Quest from a Warlock who gives the player a Hydra Skull. Take it to the Hydra pit and slay the Hydra if alive. Drop the Skull in the water and defeat the Skeleton Hydra and it drops the skull chalice. Each Team has to kill two enemy players (One player will drop a heart and another will drop a brain. Either player can reclaim their body part). Take the skull chalice to the Altar with the body parts. The three Players carrying one of each of the items. After a short channeling, players carrying the items will be reduced to 25% health and have a 1 DPS DOT for 30 seconds.
-Area: Throughout the Map.
-Success: Players Carrying quest items are reduced in health, they get a movement bonus and attack speed bonus for the buff amount of time.
-Both teams fail: Nothing.

~ Reaper's Calling
-Task: Kill as many living things as you can. Players count as one kill.
-Area: Entire map
-Success: Reaper's Scythe is given to winning player. Does splash damage every 2nd hit and adds armor and magic resistance penetration to every hit.
-Both teams fail: Not possible.
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Showing 1-15 of 15 comments
arakiel Sep 3, 2014 @ 10:08pm 
"Both teams fail"

This element should be added to existing quests.
hm... a "both teams fail" element would have quite interesting impacts on the gameplay... I think that the devs should look into that ^^

The blood letting quest has a few interesting elements to it - most notably dropping the skull in the hydra pond and fighting the skeleton hydra - but is way too complicated to ever be feasible :/

The ogre one would be quite fun, too :D
Fat Viking Nerd Sep 4, 2014 @ 9:49am 
I also really like the both teams fail idea. It would not only add more incentive to do the quest, but add meaning to the time limit.
BlueTycronus Sep 4, 2014 @ 6:21pm 
It would be really interesting to implement the "both teams fail" concept. Especially if it shuts down jungle areas, creates additional risk going through Jungle, or restricts movement through jungle areas.

"If you do not fight the world, the world will fight you"
Last edited by BlueTycronus; Sep 4, 2014 @ 6:22pm
Schu Sep 5, 2014 @ 9:35am 
Originally posted by BlueTycronusDaggerTusk:
-Both teams fail: Roving bands of Ogres in the forest attacking players. Will call for help from creep camps or other Ogres in the area.
This by far is my favourite thing

Originally posted by BlueTycronusDaggerTusk:
-Success: Team recieves the Banshee's Cry Stone allowing an AOE silence of 3 seconds with a cooldown of 30 seconds.
Besides the item being whole damn OP (except vs the Attack Damage Carries) I'd say add like 60 seconds to it, or chain it over the team, as this will be asking for problems on the teamfights

Originally posted by BlueTycronusDaggerTusk:
~ Reaper's Calling
-Task: Kill as many living things as you can. Players count as one kill.
-Area: Entire map
-Success: Reaper's Scythe is given to winning player. Does splash damage every 2nd hit and adds armor and magic resistance penetration to every hit.
-Both teams fail: Not possible.
Why isn't this here yet D:- I kind of imagined a quest like this'd exist...
BlueTycronus Nov 10, 2014 @ 4:50pm 
- Quest: Dryad's Anger (or some other forest spirit Lore alligned) (Name Suggestions: Entlion, Entyote, Demonwood, Tree Tyrants)
- Task: Kill as many Dryads as you can.
- Saturation/ Concentration: No more than 10 Spawned at one time. During their lifespan they can call the neutral camps into service and fight the Forest's Intruders. Neutral camps the answer the call to arms get a movement speed buff that is greater the farther away they are from the Dryad calling. In the immediate area around the Dryad the neutral monsters get an attack buff and defense buff. (nothing too mean please) If a Dryad is not downed in 20 seconds (or 15 sec) They turn into a Tree, recover health, and will not change until it is out of Player LOS for 5 sec.
- Area: The Forest ("Jungle")
- Success: Team with the most Dryads Killed by the end of 5 minutes gains the "Branch of Allure" allowing each player to have as many as 2 (or 3) neutral monsters (excluding Troll, Shaman, Hydra, or any other special neutral monsters) follow them as a pet.
Thuzar Nov 15, 2014 @ 6:51pm 
Nice quest ideas Tycronus, you inspired me (to a degree) to write up one of my own.

~ The Vagabond's Blade

-Task: Gather 3 Meteor Metal (bought for 50 gold each from the merchant that appears in the bottom right corner, where the Ogre with treasure usually spawns), 2 Sylvanhoof Antlers (from spawning Sylvanhoof Stags), 1 Well of Life Water (from a well guarded by Wood Imp Shaman), and 1 Bottled Sprite (appearing throughout the map in equal time periods, changing it's place every 15 seconds; can appear on lanes also and be captured and given to the player performing the quest); Take these materials to the Weaponsmith from the East (spawning in the top left corner) and wait until he crafts his finest weapon.

-Enemies: 2 Sylvanhoof Stags, 1 Wood Imp Shaman with Wood Imp retinue (3 Wood Imp Warriors)

-Area: Randomly throughout the forest area, possibly in lanes with the Merchant selling Meteor Metal in bottom right corner and Weaponsmith operating in the top left corner.

-Success: Player who finishes the quest receives the Wavequeller - a blade that makes its bearer calm as water, agile as a sea-serpent and furious like a Tsunami, granting him bonuses to evasion, lower cooldown on abilities and making his basic attacks apply "Torrential Fury" on-hit effect every 10 seconds (think Kunkka's "Tidebringer" passive ability) throughout the duration of the Quest Reward.
Corpsefoot Nov 15, 2014 @ 9:58pm 
Originally posted by Thuzar:
and 1 Bottled Sprite (appearing throughout the map in equal time periods, changing it's place every 15 seconds; can appear on lanes also and be captured and given to the player performing the quest)

By far my favorite part of your suggestion; that level of randomness would be sort of thrilling to take advantage of (even if you add a second of duration or two =P)
Thuzar Nov 16, 2014 @ 6:23am 
~ The Lycanthrope's Curse

-Description: The quest begins when the sun sets, when a randomly picked player on both teams turns into a Werewolf. While in this state, the player gains increased HP regeneration and slightly increased damage, attack speed and area of vision BUT suffers from 50% lower total HP pool and slower movement speed (Werewolf is a hulking monstrosity, after all.) To lift the curse, the player must locate Silverfang Amulet, which is carried by a thief that runs fast throughout the jungle (and uses underground tunnel at designated location to switch from top to bottom jungle and vice-versa, as to avoid getting caught on lane in the crossfire). To make the matters worse, the local Witch Hunters have gathered to hunt down these monsters, either setting down stun traps throughout the jungle, patrolling or waiting in ambush.

-Enemies: periodicaly spawning Witch Hunter posses with three members: Witch Hunter armed with a rapier and a flintlock pistol for long range engagements, Trapper with flintlock musket and traps to set, and a Zealot with burning torch and a hatchet; the posse can consist of any combination of these three characters, with AT LEAST 1 Witch Hunter in each combo (1 WH - 2 TR/ 3 WH/ 1 WH, 1 TR, 1 ZL/ 1 WH, 2 ZL etc.); 1 Thief, although he doesn't attack the player but tries to elude him by boosting his movement speed for 3 seconds (moments before caught) and throwing Blinding Satchels on junctions in the jungle (he has only TWO charges for Blinding Satchels.)

-Area: Randomly throughout the jungle.

-Success: Player who manages to obtain the Silverfang Amulet from the Thief gets the Lycanthrope's Curse lifted from him, retaining (and further increasing) the buffs he had in Werewolf form while suffering no penalties to his total HP and Movement Speed.

-Both teams fail: Cursed players remain as Werewolves until the start of a new quest (or until hunted down and killed by Witch Hunters), with Witch Hunter Warbands (up to 6 members, with increased defensive and offensive attributes so they actually pose a threat) hunting them all over the map.
Last edited by Thuzar; Nov 16, 2014 @ 6:26am
BlueTycronus Nov 16, 2014 @ 8:05am 
Originally posted by Thuzar:
~ The Lycanthrope's Curse

... Witch Hunter Warbands (up to 6 members, with increased defensive and offensive attributes so they actually pose a threat) hunting them all over the map.

Witch Hunter posse gains "Knowledge of Silver's Power" buff dealing 2x damage to werewolf. OR more.
Thuzar Nov 16, 2014 @ 10:26am 
Originally posted by BlueTycronusDaggerTusk:
Witch Hunter posse gains "Knowledge of Silver's Power" buff dealing 2x damage to werewolf. OR more.

I approve! It only makes sense that the Witch Hunters would somehow acquire the Silverfang Amulet and study it in order to kill the accursed beasts on both teams. Add to this a debuff as in 30% increased respawn time if the Werewolf player got killed by the Witch Hunters and you've got yourself a quest that is a MUST to be accomplished by either of the two teams.

Ironclad needs to "forcefeed" their playerbase with Quests. Dire consequences should apply for each quest left unfulfilled by both teams. I would experiment with such an idea this early, while the game is still in Beta, and await reactions from the players.
BlueTycronus Nov 16, 2014 @ 7:08pm 
Once free to play opens up, they may have their hands full.
Corpsefoot Nov 18, 2014 @ 2:25am 
Originally posted by BlueTycronusDaggerTusk:
Once free to play opens up, they may have their hands full.

I don't know about that haha; your average Steam denizen is hardly a savvy, proactive individual
BlueTycronus Nov 18, 2014 @ 4:52am 
Once free to play opens up, Ironclad will have their hands full with tons more complaints, server bottlenecking, lack of servers, and a race to produce content in order to keep people interested.
Corpsefoot Nov 18, 2014 @ 6:38am 
The complaints will obviously increase in number upon the free-to-play release, but I daresay they will not be as compelling as one might initially think ("This game doesn't have enough lore about bisexual space-fish!") due to the very nature of the general populace. In other words, I'm reasonably confident that the majority of serious bugs (excluding those related to high server loads, for obvious reasons) have been referenced in some way by now on GitHub. All of this with a grain of salt, of course.

As for the "race" to produce content...I think just the fact that entire 5v5 queues will open up like crazy to be enjoyed by those awaiting them for years now (playing alongside newcomers eager for instant gratification) will tide us over surprisingly well. Add 2v2 queues and upcoming features to the mix (huge jungling overhauls, new quest reward system, etc.) and the game will have much more replayability than say, League of Legends boasted in an equivalent phase of development.
Last edited by Corpsefoot; Nov 18, 2014 @ 6:41am
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Date Posted: Sep 3, 2014 @ 5:12pm
Posts: 15