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An update of the documentation by Aggror is also in progress. Personally I'm looking forward to this the most.
Game templates are also being done. A marble template is available today if your signed into the Beta.
Paid items in the workshop has also been talked about. Although after the disaster of the paid items for Skyrim they may go slower with this.
Other things I'd like to see are decals, vegetation and Ogg support.
I've looked over many engines, experimented with them and read their EULA, and some of the EULAs were absolutely disgusting. When I saw the KS for Leadwerks I looked into it and found it matched my most of my needs and the EULA was the best one offered. So I backed it as I also want to support the linux community in game development.
Two major features I'm waiting on for Leadwerks;
Built in multiplayer support
and
Built in menu builder
(as I don't want the hassle of toying with the core App file to get a menu made)
I'd also like a C++ FPS template to work with so I can expand stuff with polymorphism.
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As I found Unity a money trap and a half in that all levels are purely asset based, they don't give you any content to play with, and the features you needed were in the pro version ($1500).
Source I tried, but it was broken out of the box and got no help at all in fixing it, along with no comments in code or any good guides on getting it to work.
(and thanks valve for telling users to fix it with a hint or two, when you could of patched it in the first place)
Unreal the editor crashes at times, fun time when it wipes out an hour or two of work.
You mean a brush that generates models into an area, or re-texturing objects?
- Vertex Painting
- PBR support
- Native support for Substances
- Ability to customize engine (based on your preferences) e.g custom menus, splash screen, custom UI.
Off the top of my head those are the only things I would like to see in the near future. Other than that I love Leadwerks. I always keep coming back to it and thats even after me toying around with the other engines (UE4, Unity, etc.)The above request is probably doable now by modding some of the engines files, possibly?
http://www.leadwerks.com/werkspace/blog/1/entry-1471-whats-next/