Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Real commanders would be smart enough to know, that this is a GAME, take it as it is and enjoy! ;)
On the other hand, what would you care about if you re in a real battle? "Hey super, fantastic graphics, good mechanic, finally no balance and real blood..." :P
WG is not a milsim and never has claimed to be one...
Once you figure out the controls and the game play/units its a lot of fun. A lot more fun than real military Sims of the same scope.
PS yes they have to balance and simplify things but that is what keeps folks playing and is necessary for rts's.
What I find interesting is playing against/with folks from different parts of the world - you can really see their cultural biases in game play and tactics.
this i find interesting, could you go into details please?
their landscape dictates their military doctrine, thus the hardware and tactics used; so when ppl only use one nation like Best Korea combined with other national armies then you start to see their strengths, weaknesses, and new strategies combining all of this to become more efficient on the field. then again ppl get pissed saying nato is beast.. this generalization comes from the failure to understand a nations doctrine and how to use the units given.
it's a videogame, nerd.