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I'm sure the answer is no.
As in no development, patches, etc.
and yes I would recommend buying this game, i had fun with it but you do need to learn how to deal with tough melee enemies and which powerups to buy
Literally explained above you. There is no development and there hasn't been for years.
Additionally, it has a playerbase under ten.
http://steamcharts.com/app/250580
Welcome to a new age of entitlement, where even the tiniest of dev studios are required to update and patch their game for a lifetime. Back in the game, they were called "released games".
Someone needs to be. These EA projects are a massive trainwreck. I used to advocate unwavering positivity in hopes it would matter to the devs and motivate them.
Ha. That was a funny phase I went through. Sad truth is most EA projects are pathetic and this is one of the most pathetic. Spooky Ghost and ppl like him need to keep the community current.
Otherwise folks like Amnekian come in with their ideology that overshadows the true history by further burying it in old discussions.
I seriously can't believe I've been part of this since 2013. Can I get my time back plz?
Edit: A Spooky Ghost, I would like to apologize for rage quitting this community in regards to your efforts. You were right and I just didn't want to believe it. My continuing experience with many, many projects is very similar to how PA has been handled in the sense they are abandoned w/ many bugs & still being sold as a "game" that could be played with no issue. It is like there is no req. for the EA->Normal transation. Does Valve even ask for bug reports or testing proof?
I am honestly shocked at how many Kickstarter and EA projects are selling broken & abandoned goods. Curious on what you have experienced over the past couple of years. It seems like the situation is reaching an epic level of unaccountability w/ tons of money from tons of people invested.
You don't need to apologize; all that happened was you believed in a project and I'll tell you I've backed the wrong horse before too. These things happen.
I don't think there really is a requirement. Silverquest Gaidan is still for sale even though it's been dead in the water for years and even the dev has openly stated it's become a spare time backburner project while moving on to work on other games like VA11-HallA Cyberpunk Bartender Action.
Total throw of the dice. Sometimes they work out, every once in a while they even manage to be remarkable for something. Sometimes they don't go anywhere. Without disclosing too much, I'm friends with a couple indie devs who've both released on Steam. Neither went the EA route. They also still maintain their games, even as the games near the end of their lifecycles, with patches and revisions of varying sizes. Even the tutorial sequences get revisions based on feedback and review. They're also both much more knowledgable about game design than CA ever was.
But all that's saying is that developers who had studied their craft and the "why" of fun managed to turn out much better games than some kid using google to find free tutorials for the unity engine, which should surprise nobody.
Incomplete games have always come out, though. Outpost by Sierra is one very notable example of how even a major reputable company could release one of the most infamous incomplete games ever. As far as abandoned projects go, those happened too, we just typically never had the chance to pay for and play them. But even that never stopped shovelware from showing up. Every era has had its ways to release awful and incomplete product; EA is just the current iteration. That visibility combined with the raw numbers makes it seem worse than ever, and certainly in that regard it is worse (along with how little content you can toss up to count as an EA game), but in terms of ratios of good games to unremarkable to bad I'm not worried.
I mean, how many people even remember games like this one?
https://www.youtube.com/watch?v=eA4p_Kzrx3E
I seem to of picked an entire farm full of stables of wrong horses. I think there are some mutant goats in there too.
---
Meh IDK how to contextualize my state of mind in regards to the indie world. It is possible I am just let down that individuals would do the same lame stuff giant corporations do. You mention Sierra that is a good example of good & bad games. King's Quest is still popular-ish. People knew how to tell the difference back then too. Although Outpost lol... IDK how that one ever made it out of the factory. Worst FPS ever reminds me of Splatterball. I used to rock that on AOL. Those were the days.
I also am getting tired of being strung along year-after-year by these failing projects I see potential in. The developers create game companies that eventually make other games that become somewhat successful to fund their original projects. That is awesome but it continues to be more of the "I'm getting to it! Things are looking good but it is a struggle!" then a year later "Same thing!". Then you see no additional development on their flagship titles.
The reason I asked about Valve's rules is that these actions don't seem to damage their company's reputation. There seems to be no negative recourse for releasing and failing to hold up to your promises on Kickstarter/EA games. These companies continue to profit and release new games but their original funders/backers from Kickstarter or wherever are left in the dust.
Do we file a class action lawsuit or something? I think that is what people do in the real world right? I wonder if a lawyer has ever herd of this situation. If you focus on what these game companies do they file all the proper legal paperwork and try to abide by the obligations of the law. It is possible they promise in their documentation to provide products they never actually provide. Thus they are vulnerable, legally. I've also never seen Kickstarter reprimand any failed campaign. Not even Paranautical Activity when it got removed from Steam. Personally it seems like a grey area... as if we exist in some "illegal market" of game development where there are no rules.
Although you point out some devs do learn the trade well and provide good service, your friends for example. That is nice but I'm doubtful the balance of good games to bad games is in the favor of the gamer. The trend seems to be to give up on indie projects before they are done. While using your original momentum and revenue to fund future projects to continue doing the same thing. IMO in 5-10 years Valve is going to look like the parks in Washington DC, selling fake Tag Heuer and Rolex watches but they're games half-baked and full of bugs that have awesome preview videos.
The new trend of Kickstarter games to automatically go for cross-platform dev is intense too. I've seen so many games recently get funded for 600-700k or less but want to publish Steam, Xbox, PS4 and WiiU...... that is *insane*. The amount of dev for all of that and paying the people. Wow. None of these projects have demo's for physical swag or transparent plans for the money. It is like Project Phoenix. I just see more and more and more of it.
Steam has come down on some developers in the past for some of the really out there asset flips, but legal-wise no, there's really nothing one can do, particularly because of the warning that EA sales are just that, early access and you're not guaranteed anything. All you really can do is keep your eyes open and recognize warning signs, and even that won't always work.
As far as multiplatform stuff goes, that doesn't necessarily bother me because it's not like it was 20 years ago and some games port quite easily, but even this managed to go the dumb route. Was anybody hankering for this on the vita? Did it ever even launch on consoles?