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Caesar Feb 21, 2014 @ 12:18pm
Kolmeier's Knife quest in Oddity System
You may not have got around to this yet Styg but this quest is pretty much pointless under the oddity system. Well you get to keep the knife if you choose not to give it to him but thats about it.

Perhaps have the old timer give us a few oddity items for the completing the quest or something...? Anyway, your game, your design, I just wanted to bring it to your attention.
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Tatl (Banned) Feb 22, 2014 @ 2:58am 
Most, if not all, quests are pointless for obtaining oddities directly, I noticed that when I played. Oddity is more about exploring and searching for XP/leveling up so side quests are mainly a source of extra items/money and the main quest is... well, the story.

I don't think there are any quests that give oddities as rewards and I don't think that is intended, otherwise leveling up in oddity mode will be quicker/easier. Both systems are pretty much balanced with each other ATM.

Also, isn't there an oddity in the house you get the knife from? I can't remember. Plus theres a fair bit of cash in there so you get something out of it even if you don't keep the knife.

Caesar Feb 22, 2014 @ 9:51am 
now that you say that I think there is quite a bit of cash in that foot locker and it did seem alot easier to kill that guy than before. Styg must have nerfed him a bit. Well thats all good then and yes there was an oddity item in that foot locker too.
Tatl (Banned) Feb 22, 2014 @ 12:43pm 
Ahh, I though so. Both systems work in quite different ways: in classic XP you get your main source of XP when you complete the quests and return to the quest giver, in Oddity you are rewarded for exploring and quests generally lead to certain areas to explore rather than directly giving you the XP.

Though in oddity there are some side quests you can completley neglect if the items are of no use to you (like collecting a sample from the rathound, good for a crossbow/psi build, pointless if not) but likewise in classic spending time to collect oddities isn't really necessary (most only give you 100xp which at higher levels you can take it or leave it: wont be adding much/missing out on much) i.e you can neglect exploring and focus on the quest objectives...

Basically both the systems provide different play styles, which is why I like that they are both available. I feel oddity should be experienced as a first play through for the full exploration but on a second playthrough you could play classic and not have to re vist certain areas in their entirety, though you could do that the other way round.

Overall it is a pretty unique game with many possibilites in builds/play styles all the way down to how you can level up.
Caesar Feb 22, 2014 @ 12:54pm 
yea I like both play styles as well and im glad he has given us both of them vs just one. I like the classic best but thats just me. I actually explore everything even on classic because I want exp from killing as many things as possible and I just enjoy exploring and looting.
Tatl (Banned) Feb 22, 2014 @ 1:04pm 
Yeh, I should have pointed out what I said doesn't reflect the developers decisions/choices ... so to re phrase: in my opinion the different XP systems can compliment different playstyles, but none the less it is a unique game with lots of depth/replayability to it. I'm looking forward to more content being added and really hope this is the first of many projects from Styg.
Caesar Feb 22, 2014 @ 1:45pm 
Originally posted by 0o:
Yeh, I should have pointed out what I said doesn't reflect the developers decisions/choices ... so to re phrase: in my opinion the different XP systems can compliment different playstyles, but none the less it is a unique game with lots of depth/replayability to it. I'm looking forward to more content being added and really hope this is the first of many projects from Styg.

Understand man I am very opinionated as well ;) I agree completely and cant wait as well for many many games from Stygian Software.
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Date Posted: Feb 21, 2014 @ 12:18pm
Posts: 6