Underrail

Underrail

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Hammer Bear Mar 18, 2016 @ 6:37pm
some question for devs
is there some update plan for the Map & Barter system??
i mean... if you do, i would be really appreciated
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Showing 1-12 of 12 comments
Vinnie Mack Mar 19, 2016 @ 10:36am 
i complained about the lack of a map over a year ago. I haven't played the game for months. Have they made a map now? Even the fallouts had maps, and this game obviously is indebted to those games. Lack of map and the horrible barter system were my two biggest complaints about the game.
Hammer Bear Mar 19, 2016 @ 2:41pm 
Originally posted by Vinnie Mack:
i complained about the lack of a map over a year ago. I haven't played the game for months. Have they made a map now? Even the fallouts had maps, and this game obviously is indebted to those games. Lack of map and the horrible barter system were my two biggest complaints about the game.

Yeah, Really agreed.
it's Shame i have to give up this good game
beacause of some stupid reasons like Map & barter system
i really don't know what devs are thinking
Last edited by Hammer Bear; Mar 19, 2016 @ 2:53pm
Ptolemy Mar 19, 2016 @ 5:22pm 
I don't agree that the lack of in-game map or the barter system make the game unplayable, but I do agree that changing these things could only improve it.
Mike Mar 20, 2016 @ 7:08pm 
I and several others have posted these same suggestions already - very much agreed. Unfortunately, I doubt Styg will add them.

The restrictive item bartering system was not originally in the game, but was added later during the alpha - so that, coupled with the dialogue of the in-game NPC "Al Fabet," makes me think Styg is committed to this system going forward. If so, it's a misguided idea in my opinion (like the lack of a map, it adds more tedium and inconvenience than any kind of actual challenge), but hey, it's his game.

As for the world map, some forum posters have tried to make a case that the lack of an in-game map is intended to somehow make the game more "hardcore/old-school" etc., but there's no evidence of that; moreover, Styg himself was considering adding a map back during the alpha per his posts on the official game forums. I also don't see how forcing people to Alt-Tab to view a map in these days of the internet makes the game any more challenging. That said, I could understand that Styg had limited resources to complete the game, so may have left some "non-essential" convenience improvements like this out, at least for now.

Still, this is just my opinion - there's always hope for future patches (or Styg's next game...).
Last edited by Mike; Mar 20, 2016 @ 7:53pm
Ptolemy Mar 20, 2016 @ 7:48pm 
The silliest part about the whole "map it out yourself" argument is that you cannot make a neat map of Underrail or anything like it. The areas aren't geographically consistent. Rooms occupy spaces that other rooms should already exist in. Very irritating if you actually are trying to map the stupid place by hand.
Last edited by Ptolemy; Mar 20, 2016 @ 7:49pm
Mike Mar 20, 2016 @ 7:49pm 
Exactly - and I'm guessing that's the real reason Styg didn't include a map himself... the way the game world is set up, it's just a lot of work.
Last edited by Mike; Mar 20, 2016 @ 7:50pm
Storm_at_Sea Mar 21, 2016 @ 12:31am 
Originally posted by Vinnie Mack:
i complained about the lack of a map over a year ago. I haven't played the game for months. Have they made a map now? Even the fallouts had maps, and this game obviously is indebted to those games. Lack of map and the horrible barter system were my two biggest complaints about the game.

Fortunately I read up before buying, lack of map in a game like this is a big detracter- especially if there's as much back-tracking thru to the end of the game as I've read about.. (among other detracters, in a game I've wanted to like- but even at the daily deal of 30% off which is rare for this game, I'm not paying that much to be annoyed- especially at the end). In a few years a bigger sale- I'll bite then, not before (or if some of it gets fixed, but doesn't look likely at this point in time). :fssnipe:
Jayne_Cobb Mar 21, 2016 @ 1:49am 
The lack of a map becomes additionally problematic when you have gaps in your playing
time. Getting back after two weeks, trying to remember where is what, where you've
already been, becomes a chore. I'm actually burned out right now. I'm in deep caverns,
wanting to finish Underrail, really liking it. But I just can't. The backtracking, hiking,
adding to the mix, that I really don't overly enjoy convoluted puzzles in my rpgs,
and investigating every trash bin in the known universe, got to me.

I keep Underrail installed. Throwing a D20 everytime I start steam.

HoboForEternity Mar 21, 2016 @ 5:15am 
damn casuals, git gut, poppet
Mike Mar 21, 2016 @ 6:28am 
Right, Jayne. As someone who's been playing CRPGs since before the Gold Box games came out in the late '80s (I'm old), I remember drawing game maps out by hand. That never had much charm for me (though I can understand those who liked it), and even less so since the '90s when things like more detailed in-game maps gradually became standard. Again, I see no real "challenge" added to the game by not having an in-game map - just inconvenience. User interfaces and controls have fortunately improved in a big way since the '80s, and I see things like general in-game maps as just one more aspect of that improvement.

In the meantime, there are some good player-made maps online - though the fact that more than half of the game's Steam guides are primarily game maps says a lot about what players seem to find lacking in the game itself.
Last edited by Mike; Mar 21, 2016 @ 6:29am
Mike Mar 21, 2016 @ 8:47am 
Autistic or not, most should find that 3D map useful:

http://steamcommunity.com/app/250520/discussions/0/412449508275822599/

Also, a good DC map (basic grid outlines):

http://s201.photobucket.com/user/compmike19/media/Underrail%20DC%20Map.jpg.html

Finallly, I also don't like the barter system Styg added during the alpha, but I've learned to tolerate it, barely. It's just a helluva lot of mind-numbingly boring backtracking... though that's incidentally helped me memorize a lot of the world map as well.
Last edited by Mike; Mar 21, 2016 @ 8:52am
Hammer Bear Mar 21, 2016 @ 10:36pm 
ah~ barter system.
idea was good 'In Theory'
but truth is... this barter system ruin the gameplay so...badly

i could go - finishing missions, quests. item huntings. leveling up. adventuring underrailworld
= Enjoyng this Game
but i can't
beacause my inventory is full of roots that have to sell

it wasted so many time and efforts for no reason
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Date Posted: Mar 18, 2016 @ 6:37pm
Posts: 12