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But no, I haven't done a throwing build yet. In fact, I would argue that a build centered around using throwing knives as your main weapon is definitely one of the hardest you can do in this game. I don't even know if you could beat the big baddie with just throwing.
8/14/3/10/3/5/3
Throwing 135 (249)
Hacking 83 (85)
Lockpicking 38 (86)
Pickpocketing 28(51)
Traps 39(88)
Mechanics 135(121)
Electronics 113(101)
Chemistry 112
Biology 127(130)
Tailoring 135(121)
Intimidation 135(146)
Conditioning/Juggernaut/Recknessless/Survival instincts/Yell/Quick Tinkering/Grenadier/Thick skull/Hypertoxicity/Pinning/Three-pointer/Fatal throw/Ripper/Split Spare
Doing multiple testing using my cp_tchort auto-save, will edit if I have more pointer later.
Edit: ♥♥♥♥♥♥♥♥♥ I remember this being a long fight but I don't remember it being this hard. The endless tchortling respawn is BS. Toxic gas grenade doesn't do ♥♥♥♥ but I had it equipped for some reason, scrap that advice. Just loadout with HE grenades MkV + burrow poisoned throwing knives + crawler poisoned throwing knives. I'm going to try to test if fire grenades would work better. More edit to come.
Final edit: Ok so after testings the ideal loadout is Incendiary Grenade + burrower + crawler knives. After you TNT all 4 tanks head back to the room near the ladder. Use this room to take out all tchortling and then focus on tentacles. I managed to take out two tentacles inside that room before engaging tchort (the last one won't move for some reason). Walk toward Tchort - mine and burn the passage once you are through. Remember to take out all tentacles before tackling Tchort. Use throwing knives on Tchort and poison your way to victory. Ensure the passageway is burning at all times or the tchortlings will be a problem.
Good luck.
Bummer.
Tchort should not regen at all if you destroyed all four tanks? You probably thought of/done this already but are you able to use a regenerative tactical vest + regenerative mixture with your build? I used napalm grenade and the fire last much longer than molotov maybe that's why.
Yeah strictly speaking my build is not a pure throwing knife build - it's more of a critical demolition expert hybrid with a throwing knife finisher.
Anyway after a throwing knife build everything should be easy for you. Assault rifle build is one of the two easiest build to finish the game, the other being stealth PSI build. I'm pretty you will annihilate Tchort with your assault rifle build.
What level was everyone at the end of the game? I only got to level 23 using oddity leveling.
For psi follow st88's advice
For AR just load up on W2C ammo, craft and use focus stim and make sure to equip crafted assault rifle which fire at or under 11 AP. Using adrenaline you should burst 3 times every turn - Tchort should be down within 1 ~ 3 turns.
I'm an obsessive completionist so I always take on Tchort with a lv25 char.
AR build is such a cakewalk. I'm thinking of restarting and maybe going with crossbow and stealth or energy gun build.
1) quick tinker a massive mine field or
2) corrosive acid bolt, slowly
Yeah another painful end game fight ...
And Tchort was actually a joke, too. I just ignored the tentacles, never destroyed the four tanks, and focus-fired Tchort with Corrosive Acid bolts until he exploded. Since I rushed the Eye, the Tchortlings never even caught up to me.
Hey Prismbox I just thought of something - not sure if you still want to give it one last go but maybe you could try crawler caltrops (block passage) and use HE MkV + knives on Tchort.
One thing about this game is that it really does need some balancing. It's supposed to be a rock paper scissors type game but heavy AR is basically all three in every situation. Massive HP to absorb unresistable damage. Crazy high mech resistance with SS armor (had like 85% at one point). Massive damage with AR bursts. Armor piercing bullets for mech resistant enemies. Don't get me wrong, it was fun. Fun in the sense of - let's see just how OP I can become.
Could you suggest a build that would be both challenging yet not completely gimped in the end game? Like I said, I may try knives again but modifying a few skills. I was even thinking of doing a melee/throwing knife character assassin type. Only problem I see is that some builds are really starved for feats and skill points while others (Heavy AR) have so many points to spare you end up not even knowing where to put them.
When I did my psi-monk, I made him a jack-of-all-trades kinda guy and also gave him 7 Perception by end-game so he could use the Steyr Auch. I loved that build because the entire world was basically opened up to me, and I was strong enough to survive but not over-powered.
Plus, I could reliably take down Carnifex in one turn because we were basically the same character, but I had meds and crippling psi skills.
Well you finished throwing knives & guns so I think PSI would be refreshing for you. If you are looking for a challenge go Psychosis instead of Tranquility and take advantage of Survival Instincts. You don't even need Psionic Mania as you already have 70 ~ 76% crit chance from crit psi headband + focus stim + keep your health below 30% at all times (over 100% crit chance w/ Psychostatic Electricity). I recommend agi 6 for sprint + stealth.
Another challenging build would be sledgehammer because you only get 3 attacks per turn (Tichrome hammer + lifting belt + tabi). For some reason it's immensely satisfying for me to chase down kiting enemies and sledge them to the ground.
Last one off top of my head would be psi pistol - first I must warn you almost everything pistols can do SMG, AR and sniper could do better. However pistols are super versatile - with 16 dex (15 + eel sandwich) you can fire Bieretta 99/Smart Rapid 5mm Neo Luger for 5 AP, Execute (with psi setup) using .44 or plasma pistol for high damage, AOE using electroshock. My psi pistol char wipe out Tchort in one turn - sneak close, aim shot Smart Rapid Corsair sniper rifle, adrenaline and then rapid fire finish w/ .44.