Underrail

Underrail

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Chitoloco Oct 8, 2016 @ 11:05am
Anyone finish the game with a throwing knife build?
Just wondering if any of you have defeated the end game boss with a throwing knife build and any pointers you could give this sneaky ninja.
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Showing 1-15 of 17 comments
Altos Oct 8, 2016 @ 2:35pm 
I wish. I see so much potential for an awesome ninja/throwing build; the feats for throwing sound like they could be very fun to use.
But no, I haven't done a throwing build yet. In fact, I would argue that a build centered around using throwing knives as your main weapon is definitely one of the hardest you can do in this game. I don't even know if you could beat the big baddie with just throwing.
destroyor Oct 8, 2016 @ 4:30pm 
This is the throwing build I used to beat the game:
8/14/3/10/3/5/3
Throwing 135 (249)
Hacking 83 (85)
Lockpicking 38 (86)
Pickpocketing 28(51)
Traps 39(88)
Mechanics 135(121)
Electronics 113(101)
Chemistry 112
Biology 127(130)
Tailoring 135(121)
Intimidation 135(146)

Conditioning/Juggernaut/Recknessless/Survival instincts/Yell/Quick Tinkering/Grenadier/Thick skull/Hypertoxicity/Pinning/Three-pointer/Fatal throw/Ripper/Split Spare

  • Completed the mutagen puzzle
  • Head down the ladder in stealth wearing full stealth gear
  • Blow up all four mutagen tanks using TNT. Bring more then 4 TNT as you can lure tchortling to another location using TNT.
  • Hide in one of the room, heal up and fully reset all cooldown
  • Switch to super steel armor set (regenerative armor) + doctor's pouch, equip HE grenade MkV, burrower poisoned throwing knives, toxic gas grenade
  • Walk toward tchort, on focus stim, aegis, irongut, supersoldier drug, jumping bean/regenerative mixture at all times
  • Throw toxic gas grenade to block narrow passageway whenever possible. Tchortling are highly resistance but not immune to gas.
  • Use bullhead once Tchortling scanner is in view
  • A long fight using HE grenades MkV + crawler throwing knives + HE mine MkV near Tchort

Doing multiple testing using my cp_tchort auto-save, will edit if I have more pointer later.

Edit: ♥♥♥♥♥♥♥♥♥ I remember this being a long fight but I don't remember it being this hard. The endless tchortling respawn is BS. Toxic gas grenade doesn't do ♥♥♥♥ but I had it equipped for some reason, scrap that advice. Just loadout with HE grenades MkV + burrow poisoned throwing knives + crawler poisoned throwing knives. I'm going to try to test if fire grenades would work better. More edit to come.

Final edit: Ok so after testings the ideal loadout is Incendiary Grenade + burrower + crawler knives. After you TNT all 4 tanks head back to the room near the ladder. Use this room to take out all tchortling and then focus on tentacles. I managed to take out two tentacles inside that room before engaging tchort (the last one won't move for some reason). Walk toward Tchort - mine and burn the passage once you are through. Remember to take out all tentacles before tackling Tchort. Use throwing knives on Tchort and poison your way to victory. Ensure the passageway is burning at all times or the tchortlings will be a problem.

Good luck.
Last edited by destroyor; Oct 8, 2016 @ 5:28pm
Chitoloco Oct 8, 2016 @ 9:49pm 
Originally posted by destroyor:
This is the throwing build I used to beat the game:
8/14/3/10/3/5/3
Throwing 135 (249)
Hacking 83 (85)
Lockpicking 38 (86)
Pickpocketing 28(51)
Traps 39(88)
Mechanics 135(121)
Electronics 113(101)
Chemistry 112
Biology 127(130)
Tailoring 135(121)
Intimidation 135(146)

Conditioning/Juggernaut/Recknessless/Survival instincts/Yell/Quick Tinkering/Grenadier/Thick skull/Hypertoxicity/Pinning/Three-pointer/Fatal throw/Ripper/Split Spare

  • Completed the mutagen puzzle
  • Head down the ladder in stealth wearing full stealth gear
  • Blow up all four mutagen tanks using TNT. Bring more then 4 TNT as you can lure tchortling to another location using TNT.
  • Hide in one of the room, heal up and fully reset all cooldown
  • Switch to super steel armor set (regenerative armor) + doctor's pouch, equip HE grenade MkV, burrower poisoned throwing knives, toxic gas grenade
  • Walk toward tchort, on focus stim, aegis, irongut, supersoldier drug, jumping bean/regenerative mixture at all times
  • Throw toxic gas grenade to block narrow passageway whenever possible. Tchortling are highly resistance but not immune to gas.
  • Use bullhead once Tchortling scanner is in view
  • A long fight using HE grenades MkV + crawler throwing knives + HE mine MkV near Tchort

Doing multiple testing using my cp_tchort auto-save, will edit if I have more pointer later.

Edit: ♥♥♥♥♥♥♥♥♥ I remember this being a long fight but I don't remember it being this hard. The endless tchortling respawn is BS. Toxic gas grenade doesn't do ♥♥♥♥ but I had it equipped for some reason, scrap that advice. Just loadout with HE grenades MkV + burrow poisoned throwing knives + crawler poisoned throwing knives. I'm going to try to test if fire grenades would work better. More edit to come.

Final edit: Ok so after testings the ideal loadout is Incendiary Grenade + burrower + crawler knives. After you TNT all 4 tanks head back to the room near the ladder. Use this room to take out all tchortling and then focus on tentacles. I managed to take out two tentacles inside that room before engaging tchort (the last one won't move for some reason). Walk toward Tchort - mine and burn the passage once you are through. Remember to take out all tentacles before tackling Tchort. Use throwing knives on Tchort and poison your way to victory. Ensure the passageway is burning at all times or the tchortlings will be a problem.

Good luck.
Congrats on beating Tchort with your build man. I just can't do it with my current build. I completed the mutagen puzzle, blew up all four tanks. Killed tentacles and as many tchortlings as I could before heading to tchort. Had the passage molotoved. Used bullhead, jumping bean, focus stim, but not ss drug. Also used my 1200 capacity high capacity shield and had a backup plus quick pockets. Used MKV nades plus crawler/burrower/cave ear knives. Problem is the CD on nades and the pathetic damage of knives combined with the HP regen of Tchort. eventually the tentacles respawn and I only have so many incendiary nades to keep the tchortling scanners away which one shot me with neural overload which bypasses shields. Also I got to Tchort at level 22 so maybe I was just too weak at that point. I noticed that your core stats are a bit counterintuitive to a throwing knife build but maybe that was why you were able to do it. My constitution and strength were 3. I just restarted to an assault rifle build and WOW is it soooooo much easier. I really enjoyed my knife build because it forced me to find creative ways to defeat my foes but I think it just wasn't viable for Tchort.
Last edited by Chitoloco; Oct 8, 2016 @ 9:57pm
destroyor Oct 8, 2016 @ 10:22pm 
Originally posted by Prismbox:
Congrats on beating Tchort with your build man. I just can't do it with my current build. I completed the mutagen puzzle, blew up all four tanks. Killed tentacles and as many tchortlings as I could before heading to tchort. Had the passage molotoved. Used bullhead, jumping bean, focus stim, but not ss drug. Used MKV nades plus crawler/burrower/cave ear knives. Problem is the CD on nades and the pathetic damage of knives combined with the HP regen of Tchort. eventually the tentacles respawn and I only have so many incendiary nades to keep the tchortling scanners away which one shot me with neural overload. Also I got to Tchort at level 22 so maybe I was just too weak at that point. I noticed that your core stats are a bit counterintuitive to a throwing knife build but maybe that was why you were able to do it. My constitution and strength were 3. I just restarted to an assault rifle build and WOW is it soooooo much easier. I really enjoyed my knife build because it forced me to find creative ways to defeat my foes but I think it just wasn't viable for Tchort.

Bummer.
Tchort should not regen at all if you destroyed all four tanks? You probably thought of/done this already but are you able to use a regenerative tactical vest + regenerative mixture with your build? I used napalm grenade and the fire last much longer than molotov maybe that's why.
Yeah strictly speaking my build is not a pure throwing knife build - it's more of a critical demolition expert hybrid with a throwing knife finisher.
Anyway after a throwing knife build everything should be easy for you. Assault rifle build is one of the two easiest build to finish the game, the other being stealth PSI build. I'm pretty you will annihilate Tchort with your assault rifle build.
For stealth Psi build, was I also supposed to blow up the mutagen tanks using stealth first? The battle was a pain because of his regen. I just went against Tchort directly using Expose Weakness, Implosion with Telekenitic Proxy, and finally just used the psi blast thought control power whatever it was called. I nearly died from lack of healing since he kept regenning so many hitpoints and extending the battle ;p. Guess I should have crafted a regen vest or regen potions but crafting was a pain and the armor penalty was too high when adding regen ability.

What level was everyone at the end of the game? I only got to level 23 using oddity leveling.
destroyor Oct 8, 2016 @ 10:48pm 
Stealth psi and AR builds could just ignore the puzzle and tanks.

For psi follow st88's advice
Originally posted by st88:
...
Tchort died in one turn. No mutagen tanks destroyed, mutagen puzzle unsolved.

I just literally walked under stealth towards it, then turned on the shield and dropped stealth.

A couple of tentacles moved and attacked, but damage was minimal.

Healed back to full HP to make use of tranquility, moved closer to Tchort.

Thermodynamic Destabilization on a tentacle next to it, Telekinetic Proxy, Implosion on the tentacle, Locus of control, mass Neural Overload, +20 AP adrenalin injection, one more Neural Overload to finish the tentacle — tentacle explodes, Telekinetic Punch to finish Tchort.

No lucky crits involved. Perfectly reproducible. Used one psi booster.
...

For AR just load up on W2C ammo, craft and use focus stim and make sure to equip crafted assault rifle which fire at or under 11 AP. Using adrenaline you should burst 3 times every turn - Tchort should be down within 1 ~ 3 turns.

I'm an obsessive completionist so I always take on Tchort with a lv25 char.
Last edited by destroyor; Oct 8, 2016 @ 10:55pm
Chitoloco Oct 8, 2016 @ 11:41pm 
Originally posted by destroyor:
Originally posted by Prismbox:
Congrats on beating Tchort with your build man. I just can't do it with my current build. I completed the mutagen puzzle, blew up all four tanks. Killed tentacles and as many tchortlings as I could before heading to tchort. Had the passage molotoved. Used bullhead, jumping bean, focus stim, but not ss drug. Used MKV nades plus crawler/burrower/cave ear knives. Problem is the CD on nades and the pathetic damage of knives combined with the HP regen of Tchort. eventually the tentacles respawn and I only have so many incendiary nades to keep the tchortling scanners away which one shot me with neural overload. Also I got to Tchort at level 22 so maybe I was just too weak at that point. I noticed that your core stats are a bit counterintuitive to a throwing knife build but maybe that was why you were able to do it. My constitution and strength were 3. I just restarted to an assault rifle build and WOW is it soooooo much easier. I really enjoyed my knife build because it forced me to find creative ways to defeat my foes but I think it just wasn't viable for Tchort.

Bummer.
Tchort should not regen at all if you destroyed all four tanks? You probably thought of/done this already but are you able to use a regenerative tactical vest + regenerative mixture with your build? I used napalm grenade and the fire last much longer than molotov maybe that's why.
Yeah strictly speaking my build is not a pure throwing knife build - it's more of a critical demolition expert hybrid with a throwing knife finisher.
Anyway after a throwing knife build everything should be easy for you. Assault rifle build is one of the two easiest build to finish the game, the other being stealth PSI build. I'm pretty you will annihilate Tchort with your assault rifle build.
Yeah man, I was bummed out. BTW I called it molotov but I actually used the napalm nade. Still wasn't enough time to take down Tchort. Basically knives weren't doing any damage and tentacles would respawn. I did take down the mutagen tanks but Tchort was regenerating HP. Although I did notice that he didn't regen as much as when I tried taking him down without destroying the tanks first. I think destroying the tanks just slows down the regen and tentacle respawn.

AR build is such a cakewalk. I'm thinking of restarting and maybe going with crossbow and stealth or energy gun build.
destroyor Oct 9, 2016 @ 1:55am 
Crossbow is another hard mode build - with Tchort's high DT you're going to either:
1) quick tinker a massive mine field or
2) corrosive acid bolt, slowly
Yeah another painful end game fight ...
Altos Oct 9, 2016 @ 5:07am 
Actually, when I did my last playthrough with a crossbow build I found it pretty easy. The worst part about a crossbow build is that all of your damage comes from Snipe and your special bolts, and when you go into DC you are given a very small pool of resources with which to build more special bolts. Thankfully, you can make as many corrosive acid bolts as you want because killing the Deep Worms in the Labyrinth is now a joke since they got nerfed. Unfortunately, corrosive acid doesn't help very much against the bots in Arke, and since you go through shock bolts like crazy in DC (because stun is OP in Underrail), I found that Arke was easily the hardest part of the game for my crossbow build. In fact, I never even managed to defeat IRIS. I had 135 base Mechanics, though, so I didn't need to.

And Tchort was actually a joke, too. I just ignored the tentacles, never destroyed the four tanks, and focus-fired Tchort with Corrosive Acid bolts until he exploded. Since I rushed the Eye, the Tchortlings never even caught up to me.
destroyor Oct 9, 2016 @ 5:26pm 
I guess you shouldn't be bog down by tentacles w/ xbow build - TIL.

Hey Prismbox I just thought of something - not sure if you still want to give it one last go but maybe you could try crawler caltrops (block passage) and use HE MkV + knives on Tchort.
Chitoloco Oct 13, 2016 @ 4:33pm 
Originally posted by destroyor:
I guess you shouldn't be bog down by tentacles w/ xbow build - TIL.

Hey Prismbox I just thought of something - not sure if you still want to give it one last go but maybe you could try crawler caltrops (block passage) and use HE MkV + knives on Tchort.
Hey bro, sorry I hadn't been on the forum for a bit. Yeah I still have that save so I may go back and bang my head on it some more. I just finished my heavy assault build game and boy was it disgustingly easy compared to knives. I ended up killing Tchort in one turn once I got into range and didn't even bother with the mutagen puzzle nor did I destroy the mutagen containers.

One thing about this game is that it really does need some balancing. It's supposed to be a rock paper scissors type game but heavy AR is basically all three in every situation. Massive HP to absorb unresistable damage. Crazy high mech resistance with SS armor (had like 85% at one point). Massive damage with AR bursts. Armor piercing bullets for mech resistant enemies. Don't get me wrong, it was fun. Fun in the sense of - let's see just how OP I can become.

Could you suggest a build that would be both challenging yet not completely gimped in the end game? Like I said, I may try knives again but modifying a few skills. I was even thinking of doing a melee/throwing knife character assassin type. Only problem I see is that some builds are really starved for feats and skill points while others (Heavy AR) have so many points to spare you end up not even knowing where to put them.
Last edited by Chitoloco; Oct 13, 2016 @ 4:42pm
Altos Oct 13, 2016 @ 7:56pm 
Originally posted by Prismbox:
Could you suggest a build that would be both challenging yet not completely gimped in the end game? Like I said, I may try knives again but modifying a few skills. I was even thinking of doing a melee/throwing knife character assassin type. Only problem I see is that some builds are really starved for feats and skill points while others (Heavy AR) have so many points to spare you end up not even knowing where to put them.
If you want a fair challenge, I recommend trying out a psi-monk build where your main skill trees are melee, stealth, dodge/evasion (one or the other, IMO), hacking+lockpicking, all the psi disciplines, and whatever crafting you want (definitely Biology for the end-game meds). Take Persuasion, too, if you want to up the combat challenge, as you'll be putting less points into your offensive skills and more into getting the best dialogue checks.
When I did my psi-monk, I made him a jack-of-all-trades kinda guy and also gave him 7 Perception by end-game so he could use the Steyr Auch. I loved that build because the entire world was basically opened up to me, and I was strong enough to survive but not over-powered.
Plus, I could reliably take down Carnifex in one turn because we were basically the same character, but I had meds and crippling psi skills.
destroyor Oct 13, 2016 @ 9:01pm 
Originally posted by Prismbox:
Hey bro, sorry I hadn't been on the forum for a bit. Yeah I still have that save so I may go back and bang my head on it some more. I just finished my heavy assault build game and boy was it disgustingly easy compared to knives. I ended up killing Tchort in one turn once I got into range and didn't even bother with the mutagen puzzle nor did I destroy the mutagen containers.

One thing about this game is that it really does need some balancing. It's supposed to be a rock paper scissors type game but heavy AR is basically all three in every situation. Massive HP to absorb unresistable damage. Crazy high mech resistance with SS armor (had like 85% at one point). Massive damage with AR bursts. Armor piercing bullets for mech resistant enemies. Don't get me wrong, it was fun. Fun in the sense of - let's see just how OP I can become.

Could you suggest a build that would be both challenging yet not completely gimped in the end game? Like I said, I may try knives again but modifying a few skills. I was even thinking of doing a melee/throwing knife character assassin type. Only problem I see is that some builds are really starved for feats and skill points while others (Heavy AR) have so many points to spare you end up not even knowing where to put them.

Well you finished throwing knives & guns so I think PSI would be refreshing for you. If you are looking for a challenge go Psychosis instead of Tranquility and take advantage of Survival Instincts. You don't even need Psionic Mania as you already have 70 ~ 76% crit chance from crit psi headband + focus stim + keep your health below 30% at all times (over 100% crit chance w/ Psychostatic Electricity). I recommend agi 6 for sprint + stealth.

Another challenging build would be sledgehammer because you only get 3 attacks per turn (Tichrome hammer + lifting belt + tabi). For some reason it's immensely satisfying for me to chase down kiting enemies and sledge them to the ground.

Last one off top of my head would be psi pistol - first I must warn you almost everything pistols can do SMG, AR and sniper could do better. However pistols are super versatile - with 16 dex (15 + eel sandwich) you can fire Bieretta 99/Smart Rapid 5mm Neo Luger for 5 AP, Execute (with psi setup) using .44 or plasma pistol for high damage, AOE using electroshock. My psi pistol char wipe out Tchort in one turn - sneak close, aim shot Smart Rapid Corsair sniper rifle, adrenaline and then rapid fire finish w/ .44.
Chitoloco Oct 13, 2016 @ 10:59pm 
Originally posted by Altos:
Originally posted by Prismbox:
Could you suggest a build that would be both challenging yet not completely gimped in the end game? Like I said, I may try knives again but modifying a few skills. I was even thinking of doing a melee/throwing knife character assassin type. Only problem I see is that some builds are really starved for feats and skill points while others (Heavy AR) have so many points to spare you end up not even knowing where to put them.
If you want a fair challenge, I recommend trying out a psi-monk build where your main skill trees are melee, stealth, dodge/evasion (one or the other, IMO), hacking+lockpicking, all the psi disciplines, and whatever crafting you want (definitely Biology for the end-game meds). Take Persuasion, too, if you want to up the combat challenge, as you'll be putting less points into your offensive skills and more into getting the best dialogue checks.
When I did my psi-monk, I made him a jack-of-all-trades kinda guy and also gave him 7 Perception by end-game so he could use the Steyr Auch. I loved that build because the entire world was basically opened up to me, and I was strong enough to survive but not over-powered.
Plus, I could reliably take down Carnifex in one turn because we were basically the same character, but I had meds and crippling psi skills.
Hah, I actually just started a psi monk today. Loving it so far. Playing on hard and the psi beetles in the newton quest are giving me some grief. I think it's gonna be interesting.
Chitoloco Oct 13, 2016 @ 11:00pm 
Originally posted by destroyor:
Originally posted by Prismbox:
Hey bro, sorry I hadn't been on the forum for a bit. Yeah I still have that save so I may go back and bang my head on it some more. I just finished my heavy assault build game and boy was it disgustingly easy compared to knives. I ended up killing Tchort in one turn once I got into range and didn't even bother with the mutagen puzzle nor did I destroy the mutagen containers.

One thing about this game is that it really does need some balancing. It's supposed to be a rock paper scissors type game but heavy AR is basically all three in every situation. Massive HP to absorb unresistable damage. Crazy high mech resistance with SS armor (had like 85% at one point). Massive damage with AR bursts. Armor piercing bullets for mech resistant enemies. Don't get me wrong, it was fun. Fun in the sense of - let's see just how OP I can become.

Could you suggest a build that would be both challenging yet not completely gimped in the end game? Like I said, I may try knives again but modifying a few skills. I was even thinking of doing a melee/throwing knife character assassin type. Only problem I see is that some builds are really starved for feats and skill points while others (Heavy AR) have so many points to spare you end up not even knowing where to put them.

Well you finished throwing knives & guns so I think PSI would be refreshing for you. If you are looking for a challenge go Psychosis instead of Tranquility and take advantage of Survival Instincts. You don't even need Psionic Mania as you already have 70 ~ 76% crit chance from crit psi headband + focus stim + keep your health below 30% at all times (over 100% crit chance w/ Psychostatic Electricity). I recommend agi 6 for sprint + stealth.

Another challenging build would be sledgehammer because you only get 3 attacks per turn (Tichrome hammer + lifting belt + tabi). For some reason it's immensely satisfying for me to chase down kiting enemies and sledge them to the ground.

Last one off top of my head would be psi pistol - first I must warn you almost everything pistols can do SMG, AR and sniper could do better. However pistols are super versatile - with 16 dex (15 + eel sandwich) you can fire Bieretta 99/Smart Rapid 5mm Neo Luger for 5 AP, Execute (with psi setup) using .44 or plasma pistol for high damage, AOE using electroshock. My psi pistol char wipe out Tchort in one turn - sneak close, aim shot Smart Rapid Corsair sniper rifle, adrenaline and then rapid fire finish w/ .44.
I think pure PSI will be next on the list. Do you play on normal or hard?
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Date Posted: Oct 8, 2016 @ 11:05am
Posts: 17