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i mean, it is not hard enough to play this in one run, no, you must do it fast and oh, not forget, with a horrible left stick deadzone movement, thanks, thanks, thanks.
this would be better without black area (left and right to the wall) in this tower part, or with a bigger space left and right to blink in/out, or no race.
We will definitively be thinking more thoroughly about difficulty in our future games.
Don't get me wrong, Teslagrad was played for thousands of hours before we shipped it, and this message didn't get through. It's hard to find each and every problem, when the game after all needs to present some challenges.