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You don't realize that when someone breaks walls or cuts wires etc, those changes don't remain unless the invader gets to your loot. And assuming the game was playable, I would suggest that the repairs aren't that terrible to afford since they basically cost less than what it cost to destroy them, with some exceptions. In my opinion, what it needs is server-side security that prevents whatever exploit is giving someone full visibility, because when someone gets the right door out of 10, or knows which door not to open etc, it's just not likely that it was accidental.
Http:/www.terminalheist.com
When people want to play a game, they sit down and play the game, and they do that *when* they want to play the game.
People don't want games that are part-time jobs, like MMOs. Of course, people don't recognize that MMOs are like part-time jobs, at first. And that's what people will realize with respect to any game that has the "convenience" of a mobile app.
And by the way, with all due respect the idea that an MMO on mobile is a bad idea or people don't play games like that....I don't know where you've been. Search for mmo in the apple app store you'll be scrolling for awhile. Would I do a dangerous robbery or complicatd house design on my phone probably not, but the game works just as well as it's desktop counter parts on tablets. Do I like the idea that I can move my vault when I notice a robber is starting to get close to it and all I happen to have on me is my phone? Yes I do and I imagine others would too.