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And since the movement and the actions are slow, it means wasting a lot of time redoing the previous steps. It is easy to get frustrated and give up.
The boss is a lot of trial and error, with a lot of careful and slow steps. Very frustrating.
I also got killed a couple of times because a zombie (or other hazard) got close while I was in drawing mode, so I haven't had enough time to flee. Also frustrating, because I had my hand at the keyboard and I tried to escape.
Also, using a key on some robots will make them turn, while in others will make them move. Unpredictable for the player, poor design decision.