Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also in that game, Gust of wind was cast on a player who had Concealed pouch, and the pouch and item were affected (ie they needed to roll for it). Also shatter was cast at the same player, and was able to shatter the concealed item (in this case a Talisman).
Game was 4p online, no AI Random Char and Char Selection, Bloodbath and Revealed Ending, possibly exclude standard ending too. Characters were Devil Minion, Gambler, Dwarf and Warlock (Warlock had the concealed pouch).
I looked up the rules about concealed pouch (FAQ's pg 7) and it says that Whirwind, Gust of WInd, Shatter and Transmute DO affect objects inside the concealed pouch, and the concealed pouch itself. So that was proper behaviour in that case.
But... what was the spell that was cast "on" shatter to copy it or something? And cast it back on the other player - but the guy couldn't pick the target of the copied spell? Remember that bug? If you can remember the name of the spell, perhaps start another thread reporting that one....
Edit: Checked the wording. Hydra only allows caster to select additional characters to be affected. The original caster (shatter) still has control of what is selected to shatter.