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Now that almost everything is "connected" there's a growing attitude of "we can fix it with patches down the road. Let's start selling the product as soon as possible." I partly blame big empires like EA (maybe valve too, idk) who often make unrealistic and stupid deadlines for studios to meet. Deadlines that have crippled game launches. Poor developers watch as years of their work falls to terrible ratings and scathing reviews all because the publisher made em release an unfinished product..
the game I had that was by microsoft is train simulator and that was a good game it was not buggy at all I found... and microsoft flight sim x or microsoft flight sim 2002 or something like that not sure but those were pretty good sims that barely had much bugs.
looks are deceiving.
Rail Simulator released in 2007. Auran (now N3V) Trainz in 2001. Microsoft Train Simulator 2001